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Posted: Fri Feb 20, 2004 5:48 pm
by Big-J-Q
UNNAMED BONE wrote:I have not seen it.
Java library class "java.text.DecimalFormat" formats like "15.0",
if it's not '.' but ',', you may have to update JRE,
I heard the class is buggy in old JRE.
I installed 1.5.0 and it still puts ',' where there should be '.'

I just hate to have bugs others don't have ;)

Posted: Fri Feb 20, 2004 6:16 pm
by UNNAMED BONE
Hmmmmm...
Please send the smallest dungeon text in which the trouble occur.

Posted: Fri Feb 20, 2004 7:10 pm
by Big-J-Q
UNNAMED BONE wrote:Hmmmmm...
Please send the smallest dungeon text in which the trouble occur.
It appears the forum software doesn't give you a direct access to e-mail -addresses, so I don't know where to send. It happened on the Dungeon Master -RTC-txt (I'd suspect that it also happens on the other official dungeons). However, if it doesn't happen on you or anyone elses systems, then perhaps the problem is at this end of the net. I'll look into it. Gladly it's not a critical bug since your editor seems to be the best currently available.

Posted: Sat Feb 21, 2004 4:35 am
by UNNAMED BONE
Although it may fail,
this version is without 'java.text.DecimalFormat',

http://www2.ocn.ne.jp/~fis_junk/dm/RTCE ... _2_5_1.zip

and I wrote my e-mail address at my editor download page.

Posted: Sat Feb 21, 2004 8:52 am
by Big-J-Q
Yes, now it works fine! Thanks!

Posted: Sat Feb 21, 2004 3:10 pm
by copperman
I have a couple of suggestions.
1: mouse wheel support, if possible. Allow view size changes by simply scrolling and switching levels with ctrl/alt/shift held whilst using the wheel.
2: A simpler way to reoder objects on a tile using ctrl/alt/shift and the cursor keys to move items up or down in the list.

Also, not sure if this is a typo or not but when you make a NEW dungeon the author name is LOAD CHOAS, surely this should read LORD CHOAS (unless I'm missing the point.:))

Posted: Sat Feb 21, 2004 5:03 pm
by andyboy_uk
Also, not sure if this is a typo or not but when you make a NEW dungeon the author name is LOAD CHOAS, surely this should read LORD CHOAS (unless I'm missing the point.)

:lol:

Sorry Kaspian mate ;)

Posted: Sat Feb 21, 2004 6:45 pm
by cowsmanaut
or LORD CHAOS even.. ;)

Posted: Sat Feb 21, 2004 8:01 pm
by UNNAMED BONE
Sorry, I did "LOAD CHAOS"... :oops:

And Thanks to your suggestions, Ka5pian.

Posted: Sun Feb 22, 2004 2:37 am
by copperman
Oops, msut lay off the hrbes. It's mnaikg caohs in my haed. ;)

Posted: Sun Feb 22, 2004 7:02 am
by UNNAMED BONE
The version v0.2.5.2 is available to use mouse wheel in dungeon view,
but it may be useless with the latest Microsoft wheel mouse...

http://www2.ocn.ne.jp/~fis_junk/dm/RTCEditor.html

Posted: Sun Feb 22, 2004 4:18 pm
by UNNAMED BONE
Right click on sound combobox plays sample on current version v0.2.6.

http://www2.ocn.ne.jp/~fis_junk/dm/RTCEditor.html

Posted: Sun Feb 22, 2004 9:56 pm
by copperman
I can happily report that the scroll wheel functions works fine with Logitech MX500 and latest mouseware for XP. COuld you have it the other way around though. Wheel alone for zooming and with Ctrl for level switch ?

Posted: Mon Feb 23, 2004 4:10 pm
by UNNAMED BONE
Alone is for level and with control is for zoom,
the reason is that I added level first and zoom second.

Then I have added "Cntl+UP/DOWN in item list",
some keys were already assigned in Java.

http://www2.ocn.ne.jp/~fis_junk/dm/RTCEditor.html

Posted: Mon Feb 23, 2004 5:24 pm
by copperman
Again showers of praise to you UB san. The ability to alter item order is crucial for RTC as incorrect item order can cause many problems. Is it possible to switch the scrolling effects? Using the wheel alone to zoom is more intuitive and also in-line with many existing programs.

Posted: Mon Feb 23, 2004 6:16 pm
by UNNAMED BONE
so easy and it has been v0.2.6.2.

Posted: Tue Feb 24, 2004 12:07 am
by andyboy_uk
Hehe nice work UB, that certainly is some fast implementations you are doing there. Starting to think I should get my finger out as well :)

Posted: Tue Feb 24, 2004 5:24 pm
by copperman
Version .2.6.3 is out and adds mousewheel options to the item list. Wheel alone to move the solection up/down. Ctrl+Wheel to move selected item up/down in the list. Many thanks to UB san for his continued and speedy updating.

Posted: Thu Feb 26, 2004 9:55 am
by UNNAMED BONE
v0.2.6.3 has a bug, and it has been fixed at v0.2.6.4.

http://www2.ocn.ne.jp/~fis_junk/dm/RTCEditor.html

Posted: Sun Feb 29, 2004 10:11 pm
by Big-J-Q
I think there is no way of 'Releasing' objects (from a slime outlet etc.) with modified properties, such as scrolls?

I think there should be...

Posted: Mon Mar 01, 2004 2:05 am
by copperman
Scrolls can be released, and with whatever text you wish. When adding a scroll to the release, "change" it then use the big (initially) blank button to open the text editor. As cloning is not yet supported then naturally no cloned objects can be added for release with this editor.

Posted: Mon Mar 01, 2004 7:54 am
by Big-J-Q
Oh yes, so it seems, thanks! And I thought UNNAMED BONE hadn't thought of everything, so wrong was I... :oops:

Posted: Sat Mar 06, 2004 1:59 pm
by UNNAMED BONE

Posted: Sat Mar 06, 2004 2:33 pm
by copperman
I seem unable to access the champion editing via right button. I get the usual popup menu for Move, Add, Change, Remove.

Posted: Sat Mar 06, 2004 5:38 pm
by UNNAMED BONE
Right click here?

Posted: Sat Mar 06, 2004 5:56 pm
by copperman
Many apologies. I am click in the wrong place. Again great work. Although may I suggest altering the TAB cycle order for the champion editing dialogue. To cycle from Identifier to name and title then through the attributes and levels vertically not jumping from section to section horizontally as it is at present.

Posted: Sun Mar 07, 2004 1:30 pm
by UNNAMED BONE
A bug existed so that the version has been v0.3.1,
and changed focus traversing on champ edit dialog.

http://www2.ocn.ne.jp/~fis_junk/dm/RTCEditor.html

Posted: Sun Mar 07, 2004 1:58 pm
by Big-J-Q
Just curious, but are you planning on doing some sort of Hint-editor? It's not listed on the "Not implemented"-list, so I was wondering...

Not that it's important or anything, but that would still be nice, at least for completeness sake.

Posted: Sun Mar 07, 2004 2:41 pm
by UNNAMED BONE
BECAUSE I FORGOT HINT SYSTEM PERFECTLY.

Posted: Sun Mar 07, 2004 3:53 pm
by Big-J-Q
Hey, no need to yell ;) Besides, the hints are most likely *THE* most un-anticipated feature anyway, since I can't recall anyone ever mentioning anything about them, except me and even I have to admit that there are lots of other features I'd see sooner.

If only one of editors supported hints, that would suffice. In theory, GG's editor already supports them, but the reality is quite buggy, I'm afraid :(