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Teleporting objects to an alcove

Posted: Sat Feb 28, 2004 4:43 pm
by Big-J-Q
In my dungeon I have a place where you need to use two keys to make an object to appear on altar. I have the object stashed in a small square with an inactive teleporter somewhere deep in the rock.

So, when the 2 keys have been used, then the object teleports from the floor to the wall (the alcove), and positions won't be the same. Does the RTC-engine guess which should the new position be or is there some kind of logic behind it? What if I have 4 alcoves on the teleport destination square, facing different directions?

Posted: Sat Feb 28, 2004 4:46 pm
by Gambit37
Floor Tile South East = Wall tile South
Floor Tile South West = Wall tile West
Floor Tile North West = Wall tile North
Floor Tile North East = Wall tile East

(I think!)

Posted: Sat Feb 28, 2004 4:48 pm
by Big-J-Q
Alright, thanks for the quick reply ;)

Posted: Sat Feb 28, 2004 6:16 pm
by copperman
I believe this is done with the teleport direction actually. I tried it a while back for the "emulate throwing stuff into alcoves" thing.

Posted: Sat Feb 28, 2004 6:36 pm
by Big-J-Q
Do you mean when you are shooting things into teleporters? I have a thing lying on the ground and an inactive teleporter on the same square. I did some research and I noticed that the landing position depends only on the on the floor position as Gambit already suggested, but the equivalences were different:

Floor SouthEast = Wall South
Floor NorthEast = Wall East
Floor NorthWest = Wall North
Floor SouthWest = Wall West

Posted: Sat Feb 28, 2004 6:56 pm
by copperman
Yes I do, oops, sorry dor the confusion.