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CSBuild things

Posted: Sun Mar 28, 2004 12:43 pm
by beowuuf
1. Some tile states you can toggle between with its on (such as wall to floor) but you can't toggle back again.

2. For 'anything' floor pads, you can't state a 'remove' activation

Posted: Sun Mar 28, 2004 4:19 pm
by Paul Stevens
2) 'Anything' Pressure Pad.

That is strange. Wonder how that happened and why
nobody has mentioned it before. I will fix immediately.

1) "Toggle between with its on"

I am afraid I cannot decode this phrase.

Posted: Sun Mar 28, 2004 5:23 pm
by beowuuf
wow, i can't even blame having just woken up on that sentence

You can toggle floor tiles from certain states to others, but not back again. I can make a wall to a trick wall, for example, but cannot make a trick wall back into a wall again.

Posted: Sun Mar 28, 2004 6:11 pm
by Paul Stevens
cannot make a trick wall back into a wall again.
You get what you pay for. It was all intended to have to go
back to 'empty' or 'floor' before changing to anything else.
I have added some additional transitions at special request.

I posted CSBuild Version 1.1.
This before version 1.0 hit the streets. Oh well, software
business.

=============================================
Version 1.1
--Anything Pressure Pad now allows for 'Release Pad' actions.
--Capture Experience Multiplier setting when switching levels
in the Edit Level Information Dialog.
--Add 'Poison Bolt' option for Shooters.
============================================

Posted: Sun Mar 28, 2004 7:24 pm
by beowuuf
Understood : )

Currently then there are no additional transitions I would request.

I just need to be careful with the left mouse button, and be sure I've got mechanics how I want it before finalising on tile types. Both my problems as a designer

Posted: Sun Mar 28, 2004 8:53 pm
by Paul Stevens
careful with the left mouse button
Don't forget that you have the Control-Z. I have used
it many a time when I got careless.

Posted: Sun Mar 28, 2004 8:58 pm
by beowuuf
Ooh, undo function...didn't even think to check for one! Cool : )