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Decorations on trick walls?

Posted: Wed May 12, 2004 12:23 pm
by Gambit37
It's not possible to add decorations to solid, invisible trick walls in CSBuild. You can add them to a trick wall that is closed, but not open (invisible).

I realise that technically an inivisible trick wall is really just another empty floor tile, so it's probably treated as such. Is it possible to allow this in CSBuild?

Also, just a small point, but the terminology used is a bit strange.

"Visible Trick Wall Blocking" is OK but an "Invisible Trick Wall Blocking" doesn't make sense as an invisible trick wall NEVER blocks in the engine, even if CSBuild implies that it does. I got excited by this as I thought it would allow me to make an invisible wall maze... alas! ;-)

Posted: Thu May 13, 2004 3:48 pm
by Paul Stevens

Code: Select all

"Invisible Trick Wall Blocking"
Yes. The flags are there to accomplish this and the
runtime does not allow it. I always thought that someday
this might be changed. But I think there is a problem
with backward compatibility. The messages sent to a
trick wall only affect the visibility. There is no way to
change the blocking state. So old designs that placed
and removed a blocking trick wall by modifying the visibility
would no longer work. Suggestions are welcome.

Posted: Thu May 13, 2004 3:51 pm
by Paul Stevens
add decorations to solid, invisible trick walls
We should ask Zyx. He seems to have accomplished
all sorts of things that one might think impossible. I
bet he has a trick up his sleeve to do this.

Posted: Thu May 13, 2004 6:28 pm
by Gambit37
In Conflux 2 I've only found Visible Blocking Trick walls with decorations/actuators on them. There don't appear to be any Invisible Trick walls with actuatores (presumably because CSBuild won't allow you to add them as it treats it as an empty tile). Even Zyx doesn't seem to have conquered that one! ;-)

As for maximising the Dungeon, I think you misread my post. I didn't even get as far as testing it in the associated CSB4Win as CSBuild crashed as soon as I used the feature...

Posted: Thu May 13, 2004 8:02 pm
by Paul Stevens
I think you misread my post.
I don't agree. But I am willing to listen to
your argument.

If you try the new CSBuild and CSBwin and they still
cause problems then be sure to let me know.

Posted: Thu May 13, 2004 8:17 pm
by Gambit37
Sorry, the comment about maximising should have been attached to the "17 levels" post; I've copied it there -- should make more sense now!

Posted: Thu May 13, 2004 10:06 pm
by Zyx
Wall decorations only appear on Visible Blocking and non Blocking Trick walls.
These wall decorations appear as floor decoration (you must ensure there is a corresponding floor graphic) when the walls are invisible.

As for actuators, they may change to another kind of actuator according to the wall's state. (ex: pushbutton->pressure pad)