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Clarification of Shooters (or counters!) please

Posted: Sat May 15, 2004 11:31 pm
by Gambit37
In CSBUild, on the Shooter dialogue box, it states "A Missile launcher is activated by any message (Set, Clear or Toggle) ariving at its location/position".

This can't be right. IN CSB, there's a shooter at 6(11,28) that stops after 25 activations because it's filtered through a counter. The counter sends a 'set' message if 0 or a 'clear' message if non-0 to the shooter.

If the statement above is true, the shooter would not stop when the counter is at 0, surely?

Or have I misunderstood counters too?

Posted: Sat May 15, 2004 11:42 pm
by beowuuf
when a counter zeroes it dies, or at least stays locked in it's zero state. and doens't send any message again

Posted: Sat May 15, 2004 11:43 pm
by Gambit37
OK, cool, that's a nice easy one!