Clarification of Shooters (or counters!) please
Posted: Sat May 15, 2004 11:31 pm
In CSBUild, on the Shooter dialogue box, it states "A Missile launcher is activated by any message (Set, Clear or Toggle) ariving at its location/position".
This can't be right. IN CSB, there's a shooter at 6(11,28) that stops after 25 activations because it's filtered through a counter. The counter sends a 'set' message if 0 or a 'clear' message if non-0 to the shooter.
If the statement above is true, the shooter would not stop when the counter is at 0, surely?
Or have I misunderstood counters too?
This can't be right. IN CSB, there's a shooter at 6(11,28) that stops after 25 activations because it's filtered through a counter. The counter sends a 'set' message if 0 or a 'clear' message if non-0 to the shooter.
If the statement above is true, the shooter would not stop when the counter is at 0, surely?
Or have I misunderstood counters too?