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CSBuild things
Posted: Mon May 31, 2004 9:57 pm
by Zyx
"Check actuator targets" crashes on my custom dungeon (more than 16 levels)
"Check character portraits" dialog:
- shows "timer queue entry" title
- should check the text linked to the portrait only if the portrait is active or activable.
Could you add a "Home" and "End" function to go to the first and last level?
Posted: Mon May 31, 2004 10:12 pm
by Paul Stevens
OK. Carded. Thanks.
Posted: Tue Jun 01, 2004 4:21 am
by Paul Stevens
These four things are in the latest CSB17Levels.rar.
There is no 'First' nor 'Last'. What I did was to change
the levels 10 at at time if the control key is pressed.
If you really need 'First' and 'Last' then I can make it 63
levels at a time and it will accomplish that.
I hope I fixed the same crash that you encountered.
Posted: Tue Jun 01, 2004 9:57 am
by Zyx
Yes, the bug is fixed. At least I cannot reproduce it.
Posted: Wed Jun 02, 2004 12:57 pm
by Zyx
The CTRL+pageup/pagedown is fine, thank you!
Some more requests/bugs:
Could you add a check for missing files of external portraits in CSBuild?
Checking for "objects and cells", I obtain a "Portrait without text" each time the hero's text is on the same tile as a teleporter.
Posted: Wed Jun 02, 2004 4:10 pm
by Paul Stevens
Hmmmm. Have to think about that portraits business.
I can fix the text/teleporter problem.
I just posted a new CSB17Levels.rar:
--All 'dungeon'dat' files will now produce a 'Hintable'
save file when the game is first saved. That is the best we
can do without changing file format. (CSBwin)
--Search for decoration. (CSBuild)