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potion generator

Posted: Tue Jun 15, 2004 6:37 am
by Me
I've been working on a new dungeon for quite a while that uses the restrict runes option (thus no magic in game). I need to provide players with a source of healing such as a healing potion generator of some kind.
Can anyone suggest how to do this in RTC without having to create a large cash of healing potions that just get transported to an alcove one at a time.

Thanks for any advice.

Posted: Tue Jun 15, 2004 6:39 am
by Me
Sorry about the poor spelling, that should have read cache not cash.

Posted: Tue Jun 15, 2004 7:54 am
by beowuuf
Gambit has played aroudn with a mechanic similar to this so there is a way. Check the DM dungeon, and see how the firestaff is released. It might me a 'convert to' option, in which case you could use this to have flasks converting to healing flasks (unlimited) ot gold to flasks, etc

Posted: Tue Jun 15, 2004 3:56 pm
by Gambit37
I experimented with shooters; it's also possible to use them to create items instead of having to create them manually. You can shoot items into a teleporter that lobs them in an alcove. It's not perfect, because the items look weird when they drop in the alcove.