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[Done for V0.39] Spell bodyguard
Posted: Mon Jun 21, 2004 3:31 pm
by AjM
Just like as DM2, it would be very nice, if you can cast spell or scroll that create to you personal bodyguard.
Of course this bodyguard lives only a few minutes.
And there can be several different spell's or scroll's, just like there are monsters.
Posted: Thu May 18, 2006 6:52 pm
by George Gilbert
Done for V0.39
Posted: Thu May 18, 2006 7:11 pm
by Sophia
Details please?
Posted: Thu May 18, 2006 7:32 pm
by George Gilbert
Added two new switches for monsters:
- ATTACK_PARTY: (TRUE or FALSE)
- ATTACK_MONSTERS: (TRUE or FALSE)
You can then customise a spell to create a monster which attacks monsters (but not the party) and let it get on with it....
Posted: Thu May 18, 2006 7:33 pm
by Sophia
Ah.
Or, I suppose, create a completely berzerk monster by setting both.

Posted: Thu May 18, 2006 7:41 pm
by George Gilbert
Yep - I was initially only going to have it as a single parameter (i.e. does it attack monsters OR the party), but then I thought of the bezerk case, or even the milling about doing not alot monster...
Posted: Thu May 18, 2006 7:55 pm
by beowuuf
Lol, cool! NPCs in a city, as I wanted, won't have to be hacked in weird ways (putting facing graphcis in the wrong place and havign a monster alternately scare itself so it wanders off)
Before 0.39 gets released, could I suggest an addition to the monster_attack - either an additional little flag to say 'attack any monster' versus 'attack any other monster type except own'. Either that or by default have a monster who attacks other monsters not attack it's own type
Hmm, that still causes trouble for DM2 recreation - attack minions would attack their own side's guard minions : (
Is there a way for dungeon mechanics to filter this behavious yet?
Posted: Thu May 18, 2006 8:03 pm
by Sophia
Hmm... perhaps instead of flags, monsters should get a "Side ID," where the Party is assumed to belong to side 0. That way, minions can all be on side 0, monsters can be on side 1, monsters that you want to fight those monsters can be on side 2, etc...
Posted: Thu May 18, 2006 8:09 pm
by beowuuf
Ooooh, that's a bloody clever idea! That would also solve the 'dargoth minions' thing in DM2 - because they can be side 1, and all other creatures are side 2, so dargoth's minions will attack those creatures too (as they did, for example the poor trolls carrying ore)
Posted: Thu May 18, 2006 8:48 pm
by George Gilbert
Either that or by default have a monster who attacks other monsters not attack it's own type
That's how I've already implemented it - I think that covers all the cases...
Posted: Thu May 18, 2006 8:53 pm
by Sophia
George Gilbert wrote:That's how I've already implemented it - I think that covers all the cases...
Won't attack minions still attack guard minions, though? And the whole Dragoth minions thing! (That I didn't even know about because I never got anywhere in DM2)
Posted: Thu May 18, 2006 8:57 pm
by beowuuf
Cool. Will you add sophia's suggestion too, cause that is genius! : )
Posted: Thu May 18, 2006 11:10 pm
by Lunever
Yes, the idea to be able to define a couple of "sides" in a conflict is very good! Please include it!