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AMOS Basic clone from AMIGA 500 (1990's)

Posted: Sun Aug 01, 2004 1:35 pm
by jhice
Hi there,

Just for info, I did a start of clone called "AMOS Dungeon" in 1990's... It's a old stuff...

More info here, English/Français :

http://www.clancalendar.net/jhice/amos_dungeon/

Only the move system was coded, after hard time ripping and adjusting the bitmaps.

I added doors that goes to an outside world, so we could enter and exit dungeons, like in "Diablo". The game "Ishar" has been amazing me with his outdoor graphisms.

As you can see on the screens, the engine has been used to make a 2D game in split screen, with characters from "Hired Guns" a great multiplayer game (up to 4 players in split screen)...

All these portions of code did nothing but learn myself at coding. No finished games have born from these.

Posted: Sun Aug 29, 2004 6:56 pm
by Selur
Hi

Sounds interesting. Can u add more screens ?

I'm working on similar project.

Posted: Sat Dec 04, 2004 3:12 pm
by MatrixCat
AMOS...brings back memories. I once coded a maze walk-about in BlitzBasicII on my A1200 (still works). In fact I'm now experimenting with coding the same mechanism in C for a PalmOS maze thingy.

Posted: Sat Dec 04, 2004 7:05 pm
by Relig
Hi Jhice,

quote: "Bitmaps have been ripped with a "memory-rip" tool."

Could you tell me what this program is called and maybe where I can find it?

I could use something like that for some Amiga games I'd like to rip images from.

Thx,
Relig

Re: AMOS Basic clone from AMIGA 500 (1990's)

Posted: Tue Mar 15, 2022 10:48 pm
by jcguinez
Wow, I totally forgot to reply here (new pseudo because of missing e-mail address), I was "jhice" the author of this post.

> Sounds interesting. Can u add more screens ?

I think not :)

> AMOS...brings back memories.

AMOS is back on PC under the name of AOZ Studio (same author François Lionnet, same features !)

More info here : https://www.aoz.studio/

> Could you tell me what this program is called and maybe where I can find it?

Sorry I can't remember, but it was a common software of that kinf=d. The difficulty was to get the right color palette, often the palette was "translated" not to say "totally messed up" :D

Thanksfully there are actually lots of graphics that have been dumped over the Internet since all that time.