doom 3 - someone needs to learn effective design
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- cowsmanaut
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doom 3 - someone needs to learn effective design
well, I went out and purchased it.. not bad.. it's very pretty.. in a gory hell spawned kind of way.
They depend heavily on sound to keep you off balance.. people screaming and dieing over your radio.. and people behind walls panicing. really it's a crutch most of the time and I debate taking the headphones off since it seems like most radio info is useless screaming with the occasional tidbit. Makes it hard to note some monsters ahead of you.. also you hear the sounds of someone breathing or moaning and it's right next to you.. but no one is there..
My first thing to do when I started needing to play seriously (ie when the shit hit the fan and monsters were everywhere) was to change the hideous keyboard layout. At first look you think.. ok that's fine I know where every thing is.. however, lights go out at a moments notice and you need to flip from flashlight to gun.. (seems our hero can't use the light and shoot.. nor chew gum and walk either) so you have one hand on the mouse and one hand on the movement and the flash light is at the other bloody end of the keyboard.. also so is the crouch.. so you can't look move and crouch efficiently at the same time.. so.. I moved them both close to the movement keys so I can hit them faster.
The next thing is.. don't bother trying to figure out were many of the monsters are.. they use the (in my oppinion) cheap ass tactics of having panels that they blast away and the monster comes out of nowhere or.. it spawns in behind you yet obviously it couldn't have been there.
This is as far as I've gotten with regards to the playing tactics of the game. Otherwise there is a good atomosphere.. it looks lived in and the scripting and animation seems to work well to tell the story and keep you interested. It's unfortunate they felt they had to break down and get to this level in order to try and keep you on your toes. Spend a little more time on the AI and less time taking away our ability to use our brains. I try to find and outsmart everything.. they think of this and bam.. throw a wall in my face. no no you can't do that. you're gonna look for the monster.. HA we're gonna transport him behind you MUHAHAHAHAHAHA!
grrrr.
Oh well.. I'll keep playing.. and undoubtedly come across somethings that will be cool.. but as it stands.. it's not as good as it could have been with regards to game play.
anyone else played this? anyone like this tactic? sure it spooks you.. but couldn't they do it differently? shouldn't I be able to use my head and be rewarded for it? hmmm
moo
They depend heavily on sound to keep you off balance.. people screaming and dieing over your radio.. and people behind walls panicing. really it's a crutch most of the time and I debate taking the headphones off since it seems like most radio info is useless screaming with the occasional tidbit. Makes it hard to note some monsters ahead of you.. also you hear the sounds of someone breathing or moaning and it's right next to you.. but no one is there..
My first thing to do when I started needing to play seriously (ie when the shit hit the fan and monsters were everywhere) was to change the hideous keyboard layout. At first look you think.. ok that's fine I know where every thing is.. however, lights go out at a moments notice and you need to flip from flashlight to gun.. (seems our hero can't use the light and shoot.. nor chew gum and walk either) so you have one hand on the mouse and one hand on the movement and the flash light is at the other bloody end of the keyboard.. also so is the crouch.. so you can't look move and crouch efficiently at the same time.. so.. I moved them both close to the movement keys so I can hit them faster.
The next thing is.. don't bother trying to figure out were many of the monsters are.. they use the (in my oppinion) cheap ass tactics of having panels that they blast away and the monster comes out of nowhere or.. it spawns in behind you yet obviously it couldn't have been there.
This is as far as I've gotten with regards to the playing tactics of the game. Otherwise there is a good atomosphere.. it looks lived in and the scripting and animation seems to work well to tell the story and keep you interested. It's unfortunate they felt they had to break down and get to this level in order to try and keep you on your toes. Spend a little more time on the AI and less time taking away our ability to use our brains. I try to find and outsmart everything.. they think of this and bam.. throw a wall in my face. no no you can't do that. you're gonna look for the monster.. HA we're gonna transport him behind you MUHAHAHAHAHAHA!
grrrr.
Oh well.. I'll keep playing.. and undoubtedly come across somethings that will be cool.. but as it stands.. it's not as good as it could have been with regards to game play.
anyone else played this? anyone like this tactic? sure it spooks you.. but couldn't they do it differently? shouldn't I be able to use my head and be rewarded for it? hmmm
moo
- cowsmanaut
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plasma gun?? you must be playing non stop I've been taking it in 2 hour doses.
well Jardice.. it's certainly got it's tough spots.. it's quite immersive and has lots of story elements that require listening to audio recordings and reading information collecting items and such.. different objectives.. plenty to do.. just be sure if you live with someone that they know you are playing the game and not to just wander up behind you. oh.. and go to the bathroom before you play
moo
well Jardice.. it's certainly got it's tough spots.. it's quite immersive and has lots of story elements that require listening to audio recordings and reading information collecting items and such.. different objectives.. plenty to do.. just be sure if you live with someone that they know you are playing the game and not to just wander up behind you. oh.. and go to the bathroom before you play
moo
- sucinum
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i LOVED doom 2 and will have a look at this. in fact, it's the first game i will buy and play since diablo 2. ich hope it's as hard as it's prequel, which is one of the hardest games ever, but still motivating, scary and enjoyable.
let's see what my 2400 xp+ with 512 mb and a radeon 9600 means about that. something like 30 fps at 800*600/no details i fear...
let's see what my 2400 xp+ with 512 mb and a radeon 9600 means about that. something like 30 fps at 800*600/no details i fear...
- FallenSeraphin
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I just read the system requirements and,even though I meet them, I just need to say "what the freaking crap?!".
I really cannot see why a game whould need that high of a system spec..it's telling me that no optimization was done to the game to make sure that it was compatible on slower computers.
I mean why 1.5 mhz as a minimum requirement?
I really cannot see why a game whould need that high of a system spec..it's telling me that no optimization was done to the game to make sure that it was compatible on slower computers.
I mean why 1.5 mhz as a minimum requirement?
- cowsmanaut
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to be honest it's doing a lot more than older games did. You are looking at around 5000 triangles per character with Specular maps, normal maps, and detailed textures as well as smoothe weighted vertex animation and complex AI.. lot's of sound files around all over as well as interesting effects .. it's a lot happening in the game. Much more than those that ran on older computers.
Also, you should keep in mind that the specs they have now and the specs they told us almost a year ago has shown that they have *REALLY* optimised the engine a lot from back then.
Also, you should keep in mind that the specs they have now and the specs they told us almost a year ago has shown that they have *REALLY* optimised the engine a lot from back then.
plus let's faced it it's likely to be running ontop of Windows XP - I'm sure that must factor in somewhere
and personally i don't buy new computers all the time to keep up with programme - FIGHT TO THE BITTER END!
at work its a different story, it's a fight to get the damn thing upgraded. One of the main used computers (downlaoidng e-mails, etc) was...*drum roll* a pentium 100 with 64Mb of RAM on Win98
It was running IE/Outlook Express 6 all the time ok (but that seemed to knock it slightly to do anything else, luckily office was only '97) but finally keeled over when Norton IS 2004 was added to the mix.
and personally i don't buy new computers all the time to keep up with programme - FIGHT TO THE BITTER END!
at work its a different story, it's a fight to get the damn thing upgraded. One of the main used computers (downlaoidng e-mails, etc) was...*drum roll* a pentium 100 with 64Mb of RAM on Win98
It was running IE/Outlook Express 6 all the time ok (but that seemed to knock it slightly to do anything else, luckily office was only '97) but finally keeled over when Norton IS 2004 was added to the mix.
cowsmanaut wrote:to be honest it's doing a lot more than older games did. You are looking at around 5000 triangles per character with Specular maps, normal maps, and detailed textures as well as smoothe weighted vertex animation and complex AI.. lot's of sound files around all over as well as interesting effects .. it's a lot happening in the game. Much more than those that ran on older computers.
hmm sounds like something that the companies said they put in their older games a while back...and some still turned out in a way the same as the older games before them.
To tell the truth I don't see what's so useful about 5000 triangles used for other than smooth movement..I mean are the enemies going to die in dozens of different ways...and the AI, does that mean I'll be able to finally use some brainwork in the game and trick enemies into traps? can I get them to die from their own shots? Can some of the average monsters be killed by any average thing that kills the player(like falling off too high, stepping in spikes, melting in acid(unless they're immune),etc.
I'll take your word for it and try out a demo..maybe it'll be worth the specs..who knows.
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
[quote="beowuuf"]plus let's faced it it's likely to be running ontop of Windows XP - I'm sure that must factor in somewhere.[/quote]
Ouch! Hurtful to Windows fanatics, but very true. Pentiums may be running at 4 ghz today, but how many of them can actually take advantage of that with Windows destroying their performance?
5000 triangles mean more realistic-looking models and smoother models. Compare modern stuff to FF7, where characters in gameplay had little cubes as hands, with no fingers.
Ouch! Hurtful to Windows fanatics, but very true. Pentiums may be running at 4 ghz today, but how many of them can actually take advantage of that with Windows destroying their performance?
5000 triangles mean more realistic-looking models and smoother models. Compare modern stuff to FF7, where characters in gameplay had little cubes as hands, with no fingers.
- cowsmanaut
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- sucinum
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>>can I get them to die from their own shots?
even doom 1 had that feature...
i think, compared to other shooters, d3 is really optimized and not too hardware-hungry. 1,5 ghz is nothing, you can get that for 300-400 € or $ (whole pc without OS and monitor). when quake 3 was released, noone was able to play it* without crippling the graphics, so thats a great difference. i am not a shooter-fan, mainly because the shooter-world was flawed by lousy crap like quake 3, unreal + sequels and all those miserable tactical shooters like counterstrike, but doom is legend...
*that even happened in dos-times, think of syndicate wars, one of the best strategy games ever and THE hardest.
ps: every games runs under w2k. pebcak.
even doom 1 had that feature...
i think, compared to other shooters, d3 is really optimized and not too hardware-hungry. 1,5 ghz is nothing, you can get that for 300-400 € or $ (whole pc without OS and monitor). when quake 3 was released, noone was able to play it* without crippling the graphics, so thats a great difference. i am not a shooter-fan, mainly because the shooter-world was flawed by lousy crap like quake 3, unreal + sequels and all those miserable tactical shooters like counterstrike, but doom is legend...
*that even happened in dos-times, think of syndicate wars, one of the best strategy games ever and THE hardest.
ps: every games runs under w2k. pebcak.
- FallenSeraphin
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- cowsmanaut
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Win2k was pretty crummy untill servicepack 2 came out. but Dude.. that was *Years* ago.. Windows 2K has no issues really at all.. infact it's better than XP in several aspects. XP is very resource hungry compared to 2K unless you turn off the thousands of graphical and auitory effects they have turned on. XP it self had several probs untill it's service pack1 came out.
As it stands with servicepack 6 of win 2k it's one of microsofts most stable and streamlined OS at the moment. I'm on XP now only because my work is on XP.. but I've never had issues with Win2k
moo
As it stands with servicepack 6 of win 2k it's one of microsofts most stable and streamlined OS at the moment. I'm on XP now only because my work is on XP.. but I've never had issues with Win2k
moo
- Gambit37
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Going back to Doom3, I acquired an 'evaluation' version of it which I thought I'd test out on my machine before I stumped up the cash for it, as although my machine is over 2 years old, I didn't think it would cope. (Athlon XP1800, Geforce 4600 Ti, 512 Mb RAM)
Well, I can play it at 640x480 OK, though there is some slow down when things start happening and in firefights. It's certainly playable though.
I have found it to be *incredibly* atmospheric so far. Been playing on headphones with the lights off and the sound right up, and boy it's *scary*. First game that's put a real fear into me for years. I appreciate that the design is quite predicatable and cheap (regarding monster spawning and such), but you can forgive that with the amazing spooky atmosphere. I haven't got far at all yet, but notable experiences in the first hour or so:
* The race across the martian surface to the other airlock -- the wind was so loud I really felt like I was in the middle of a raging storm
* When all Hell broke loose and everything went dark and I started to get battered by zombie guy in the pitch black. Predictable yes, but scary nevertheless.
* The gorgeous lighting effects
Not the kind of game to put a lot of brain power into, but it looks like it might be fun.
Well, I can play it at 640x480 OK, though there is some slow down when things start happening and in firefights. It's certainly playable though.
I have found it to be *incredibly* atmospheric so far. Been playing on headphones with the lights off and the sound right up, and boy it's *scary*. First game that's put a real fear into me for years. I appreciate that the design is quite predicatable and cheap (regarding monster spawning and such), but you can forgive that with the amazing spooky atmosphere. I haven't got far at all yet, but notable experiences in the first hour or so:
* The race across the martian surface to the other airlock -- the wind was so loud I really felt like I was in the middle of a raging storm
* When all Hell broke loose and everything went dark and I started to get battered by zombie guy in the pitch black. Predictable yes, but scary nevertheless.
* The gorgeous lighting effects
Not the kind of game to put a lot of brain power into, but it looks like it might be fun.
- sucinum
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>>XP is very resource hungry compared to 2K
that's the point for 2k. it has no real disadvantage compared to xp, so if you can handle it, an ok choice. SP 2 is obligatory, of course.
>>First game that's put a real fear into me for years
1st since doom 2?
doom is something special imho, but i might be biased.
that's the point for 2k. it has no real disadvantage compared to xp, so if you can handle it, an ok choice. SP 2 is obligatory, of course.
>>First game that's put a real fear into me for years
1st since doom 2?
doom is something special imho, but i might be biased.