+Damage+
Posted: Wed Sep 08, 2004 7:23 pm
I looked through Paul's diagrams of how damage is calulated and I feel a "7 on the richter scale" headache coming on
Could Paul enlighten us a little better as to what the algorythm is doing and what values certain parameters can have and why?
e.g. What is "Quickness (hero)" and what values can it have and why?
Also, I haven't seen in any of my reading anything pertaining to dmg multipliers depending on which way a monster is facing when you hit it. Is it true you do (ooh eer missus) more dmg from the rear ? (Maybe this is expressed in the algorythmn somewhere and I just don't know what I'm looking at..)
Anyone care to enlighten ?
Cheers!
Autom

Could Paul enlighten us a little better as to what the algorythm is doing and what values certain parameters can have and why?
e.g. What is "Quickness (hero)" and what values can it have and why?
Also, I haven't seen in any of my reading anything pertaining to dmg multipliers depending on which way a monster is facing when you hit it. Is it true you do (ooh eer missus) more dmg from the rear ? (Maybe this is expressed in the algorythmn somewhere and I just don't know what I'm looking at..)
Anyone care to enlighten ?
Cheers!
Autom