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beta tester(s) wanted
Posted: Sun Nov 14, 2004 10:13 pm
by linflas
Hi guys !
"Sukumvit's Labyrinth" -my first dungeon- is coming soon ! as i said a few days ago, this is a 6-levels one, with original graphics but new portraits, lots of tricks, spell book, linear/one-person at the beginning then quite chaotic !
My preference goes to a french talking person : that would be easier for me to debug all the tricks, refine characters stats, etc.
Story is based on FF gamebooks (my unique culture

) : Deathtrap Dungeon and Trial of Champions.
PM me if you are interested/have enough time for playtesting. There are probably many bugs left, so don't be surprised

Posted: Sun Nov 14, 2004 10:31 pm
by beowuuf
ooh, i love those
I'm sure zyx was planning on something so themed too though...
i'm in DM mood, but not sure about the time for playtesting...may get back to you!
Posted: Sun Nov 14, 2004 11:45 pm
by Zyx
Yes, I secretly planned a deathtrap dungeon. But I didn't make new graphics for it. I'm very curious to see how Linflas ported the book to the dungeon and to compare how we both implemented some difficulties!
I can't playtest, I have no spare time, but I will definitely play the dungeon!
Posted: Mon Nov 15, 2004 12:11 am
by linflas
porting the entire book would be probably impossible actually, and this is my real first dungeon : i just picked up some parts from the two books i could "convert" with the native graphics and added my own tricks.
if only i could implement the blue ray with laughing faces, the skeleton on his throne, the mimetism potion, the .... !
and errr.... sorry "de t'avoir piqué l'idée sans le savoir" !

Posted: Mon Nov 15, 2004 3:11 pm
by Zyx
linflas wrote:sorry "de t'avoir piqué l'idée sans le savoir" !

The idea is not mine! And don't worry, my experimental dungeon will not be released as a standalone, it's just a hidden part of another dungeon.
So release your dungeon and label it "deathtrap dungeon" if you want, I won't sue you

Posted: Tue Nov 16, 2004 5:06 pm
by iUSTINE
Hidden part of Conflux II k ? BTW - How many new quests and mysteries will be in this final version ?
Posted: Tue Nov 16, 2004 8:20 pm
by Zyx
I think you mispell your question. It should be:
How many final versions will be in these new quests?
And the answer is:
mysteries
Seriously, I didn't add any new quest, only side quests, hints and a little atmosphere.
Posted: Tue Nov 16, 2004 8:46 pm
by iUSTINE
Ahh, twisted humour of Conflux Master
Atmosphere - that sounds nice. I hope it will be a final version, though.
Posted: Tue Mar 22, 2005 3:59 am
by Zyx
I could use some help with playtesting the alpha version of Conflux IIk. I'm still fiddling with the last tweaks to the game, so this would not feature everything.
I already did a LOT of playtest, but the undercity is so complex that I need two or three general, long winded playtests.
The objectives: bug chasing, fights balancing, food balancing.
Expect at the very least two or three weeks of adventure.
So, any volunteers?
Posted: Tue Mar 22, 2005 8:25 am
by beowuuf
*waves*
I'm trying to write and job search, but hoping my previous knowledge of Conflux II means that it won't take as long as two weeks... umm....eh, no, it will, I don't care
Wanna play wanna play wanna play wanna play!
Posted: Tue Mar 22, 2005 12:43 pm
by Florent
Is it a RTC or CSBWin dungeon ?
And btw, FF gamebooks = "Livres dont vous êtes le héros" ???
Posted: Tue Mar 22, 2005 1:10 pm
by Zyx
It would be for CSBwin.
And yes, Fighting Fantasy=Défis Fantastiques and Deathtrap Dungeon=Le labyrinthe de la Mort.
Posted: Tue Mar 22, 2005 3:38 pm
by Florent
Thanks Zyx... And what would be the English translation of "Livre dont vous êtes le héros" then ? I have a big pile of them to sell if anyone (Linflas ?) is interested...
Posted: Tue Mar 22, 2005 7:34 pm
by linflas
pm...