Party management in RTC... and a graphics question.
Posted: Wed Dec 29, 2004 11:51 pm
1)...is it possible to "put a character back into a mirror"?
Would that be possible in some fairly near future? Would a box of chocolates help that kind of features?
I'm currently working on a "rescue the prisoners" dungeon, one which would require some amount of party management. The only method I've found so far is to mention explicitly in the documentation that the starting party should be of 3 characters or less if the player expects to fulfill at least part of his mission, but it would be great if, much like "save points", there could be "party management points" with spare mirrors and all...
2) According to my initial idea, part of this adventure will take place in a garden and on a balcony. Also, a climactic fight will happen on rooftop of a watchtower, and another in a dining room with a very high ceiling. I know you can only have one wallset per level, but is there a way to do something which could at least graphically simulate those places? These would be very unique sections of the dungeon, which otherwise will be very dm-like (project name is "Five Miles Under"), and I'd like to know how those could be done; the main problem is, for example on the balcony, on your left you would have the exterior and a view of the outside, and on your right you would have the walls of the building...
Thanks in advance, merry christmas to all (a bit late) and happy new year (a bit in advance) !
Would that be possible in some fairly near future? Would a box of chocolates help that kind of features?
I'm currently working on a "rescue the prisoners" dungeon, one which would require some amount of party management. The only method I've found so far is to mention explicitly in the documentation that the starting party should be of 3 characters or less if the player expects to fulfill at least part of his mission, but it would be great if, much like "save points", there could be "party management points" with spare mirrors and all...
2) According to my initial idea, part of this adventure will take place in a garden and on a balcony. Also, a climactic fight will happen on rooftop of a watchtower, and another in a dining room with a very high ceiling. I know you can only have one wallset per level, but is there a way to do something which could at least graphically simulate those places? These would be very unique sections of the dungeon, which otherwise will be very dm-like (project name is "Five Miles Under"), and I'd like to know how those could be done; the main problem is, for example on the balcony, on your left you would have the exterior and a view of the outside, and on your right you would have the walls of the building...
Thanks in advance, merry christmas to all (a bit late) and happy new year (a bit in advance) !