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GAME v0.32: Disappearing arrows and slayers

Posted: Sun Jan 23, 2005 8:11 pm
by DragonsLover
In the same skeletons level, I'm in front of the door where I have to shoot a slayer through this door. When I shoot the slayer, sometimes it falls in front of the door and appears on the floor, sometimes it falls in front of the door and disappear! It vanishes! Same thing for the arrows. Of course, the other times, it pass through the door.

What causes the slayers (and arrows) to vanish?

EDIT: No! Wait! I tested this again and here's the problem: The arrow appears on the OTHER SIDE of the door. That way, I can't take it anymore. The problem is that the door uses two spaces of the floor. So, objects that are throwing through have a double chance to fall on the floor. It shouldn't be like this, objects should fall on the side where we are shooting them, not the other side.

Posted: Sun Jan 23, 2005 8:20 pm
by beowuuf
Don't know, sounds buggy!

If you are where i think you are, to solve that puzzle you don't shoot thigns through the door, you fire back down the corridor instead - i dont' think with projectile weapons that go throguh doors you could luck the shortfall of hitting the square right behind the door...

Posted: Mon Jan 24, 2005 2:58 pm
by DragonsLover
I'm in front of the door where I have to shoot a slayer through the braced door. The slayer must pass 3 or 4 times through the door using a teleporter on the other side of the door and must land on a plate that opens the door. I'm near the place where I have to "Test your strenght".

Posted: Mon Jan 24, 2005 3:09 pm
by linflas
i never shooted anything there... but i threw a shuriken..

Posted: Mon Jan 24, 2005 4:51 pm
by beowuuf
ah, of course it will keep moving...but them it has the chance to fall behind the door...
eh, this oculd have happened in DM aswel, except the flight mechanics will be slightly different i would suppose

Posted: Tue Jan 25, 2005 10:26 am
by George Gilbert
Congratulations - this bug has been in RTC since the very first version; havn't had one of them for a while. Anyway, it's now fixed for V0.33.