Screwing around in 3ds max
Posted: Sat Feb 19, 2005 8:34 pm
I decided to play around with some HL2 textures and throw together a graphical sample of a simple RPG I'm thinking about developing. (My web page says basically the same thing word for word.) I'm not really looking for comments, but they're always welcome. It's a toss-up between this and a DM clone. I'm still trying to decide which one I'd like better. Hard to say when a demo might become available.
I know the character looks awkward. I deliberately tweaked the lighting so she looks super-imposed, like in a real game. (This was more trouble than it was worth, really.) She has no shadow because the matte/shadow material doesn't work like I expected; it cuts out parts of the scene behind it. She is about a foot too tall though, which I'll need to take into account for final render. This is just a sample scene, after all.
Converted to clicky (220 KB)
Those HL2 texture are gorgeous, don't you think? I'm going to have some fun with this one, DM or not. The model is from UT2003, of course.
I'm a real big fan of steampunk and techno-fantasy (not Final Fantasy, which I hate, but Arcanum is pretty sweet). Whatever I do, it's going to have this theme — which, of course, is what I'm trying to capture in this image. Was I successful? If you have any ideas I might be able to employ, please share! I'm very open-minded when it comes to games.
I know the character looks awkward. I deliberately tweaked the lighting so she looks super-imposed, like in a real game. (This was more trouble than it was worth, really.) She has no shadow because the matte/shadow material doesn't work like I expected; it cuts out parts of the scene behind it. She is about a foot too tall though, which I'll need to take into account for final render. This is just a sample scene, after all.
Converted to clicky (220 KB)
Those HL2 texture are gorgeous, don't you think? I'm going to have some fun with this one, DM or not. The model is from UT2003, of course.
I'm a real big fan of steampunk and techno-fantasy (not Final Fantasy, which I hate, but Arcanum is pretty sweet). Whatever I do, it's going to have this theme — which, of course, is what I'm trying to capture in this image. Was I successful? If you have any ideas I might be able to employ, please share! I'm very open-minded when it comes to games.