Page 1 of 1

Teleport spell

Posted: Fri Mar 04, 2005 1:44 pm
by Pedro
Dug out from the archive:
George Gilbert wrote:Currently he only teleports when fused (and not caged in). Now all the code is in place I can easily make him teleport randomly too. Any requests?
beowuuf wrote: Can this code be attributed to another monster as an 'attack', or is it hard coded for chaos?
It's very interesting idea to add teleport spell as "a monster attack". I know this is alreary possible with a set of triggers/teleporters, however the spell would be much more effective (and quick!) way.

So, I join the Beowuuf question.

P.

Posted: Thu Aug 11, 2005 6:03 pm
by copperman
Sounds like an interesting idea, you maybe have control over the distance teleported, or even a specific destination. Imagine you get hit with one and end up re-materializing over a 3 level pit drop, ouch.

Posted: Sat Nov 05, 2005 10:25 am
by George Gilbert
Implemented for V0.35

There's a new attack method ATTACK_METHOD_TELEPORT which can be used by both monsters and items (and therefore the party). It will move the monster or party respectively to a random location. It will not teleport through walls or doors, but can move the monster/party across a pit. Of course, as the location is random, it might teleport you over a pit...

Posted: Sat Nov 05, 2005 11:14 am
by beowuuf
Cool!

Posted: Sat Nov 05, 2005 7:37 pm
by Ameena
/agree Wuffy, yeah that does sound cool :D.