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sharing bitmaps

Posted: Wed Mar 09, 2005 8:30 am
by linflas
hi guys
this is the very beginning of my new RTC custom dungeon, global wallset is almost finished, i'm working on wallitems actually, you can see the skeleton lock is already done.
i've read that many of you guys are working on high res graphics and maybe we 'artists' could share our works (even if they're not finished) on a dedicated website.
unfortunately, my website is getting full (i have personal music works that i cannot remove for spreading purpose), but if anyone is interested, maybe we could find a nice place for that..
Image

Posted: Wed Mar 09, 2005 9:44 am
by Gambit37
Looking sweet.... ;) One comment would be that the dark splodge on the ground might begin to look really obvious while moving, you might want to tone it down. The highlights on the floor are going the wrong way too -- the light source comes from the party so the lighter edge of the tiles would b facing the player.

I had plans for a RTC 'constructors' site many years ago, but like many of my projects, I could simply never find the time to dedicate to it. It's a great idea though!

Posted: Wed Mar 09, 2005 9:54 am
by linflas
i was thinking more about a simple bitmaps upload area, with thumbnails and rtc editor corresponding values (offsets, scales)...
about the pic, i can change the dark splodge, but the highlights are coming from a texture, i don't think i can do better :)

Posted: Wed Mar 09, 2005 10:05 am
by Gambit37
It's very minor so I doubt anyone would notice -- but it would be easy to fix -- just paint a lighter line across the leading edge of all the tiles.

Posted: Wed Mar 09, 2005 10:14 am
by linflas
ohhh i see ! i thought you were talking about all the highlights into the cracks and marks ! ok i'll do it :)

Posted: Wed Mar 09, 2005 10:15 am
by cowsmanaut
one unfortunate problem with your floor.. the highlight on the divits on the floor.. those little pock marks... the are going off into darkness but are clearly lit from the way that goes into the darkness.. know what I mean.. they conflict. the highlight on them should be on the back side of the pockmarks.. not on the front side as they are here.

I tried my own version.. working on brining the lighting to reflect where it's comming from .. which is the heros.. things like on the skull for example.. also making the floor a little less busy since it's where keys and the like will be.. and integrating the walls more with the floor..

moo
Image

Posted: Wed Mar 09, 2005 10:18 am
by cowsmanaut
BAH.. I was too late.. I spent too much time drawing on it .. heh

gambit beat me

Posted: Wed Mar 09, 2005 10:38 am
by linflas
cow, this is just excellent !
when i said "even if not finished" is exactly what we have here : if we give more and more graphics to the community, anyone will be able to add nice corrections to them !
i have many bitmaps that can be changed to have a better render, so come on guys ! let's make a bitmap market place :)

Posted: Wed Mar 09, 2005 6:12 pm
by beowuuf
as a non-artist can i just say 'oooooooh' and 'shiny' and 'yum' and other noises? cheers!