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I cannot change bitmaps for cloned movable wall

Posted: Thu Mar 24, 2005 11:10 pm
by Pedro
I cloned movable wall and added some bitmaps but, unfortunately, the wall is not affected by them. It looks like the compiler is ignoring that bitmaps while the test project is compiled.
The size of new bitmaps differ from original ones, so maybe they are not accepted by compiler?

Pedro

Posted: Thu Mar 24, 2005 11:26 pm
by Gambit37
Stuff like that doesn't work -- you can't successfully clone mechanics. Maybe george will add this in the future?

Posted: Fri Mar 25, 2005 12:38 am
by Guest
George is very silent on my last proposals, so I don't dare mention a new one to him ;)

In fact, it's not a cloned movable wall itself important for me. I just wanted to make "an item aware" table (from DM2). So I've got a bit crazy idea to clone movable wall and replace its bitmaps with table bitmaps and then add to it invisible cloned alcove (with NULL bitmaps). That invisible alcove would help to hold items as if on the table. But, as you said, "that doesn't work" because of RTC mechanics.
Maybe you know some other trick to create such item aware table?

Pedro

Posted: Fri Mar 25, 2005 3:09 am
by Gambit37
I've not tried anything like this and I can't see how you could do it with existing mechanisms, unless RTC allows either of these two things:

1) To place wall decorations suspended in space NOT on a wall, or
2) It has a second transparent colour that renders everything behind it transparent (like in the original DM with the orange colour that's used to make magic windows in doors).

If (1) was supported, you would design your alcove as a table and just place it on a tile.

But I still think that stuff like this would need to be added as a proper 'tile item', something like a half-height pillar that can be interacted with.

Posted: Tue Mar 29, 2005 11:29 am
by George Gilbert
Hmmm - the movable wall is a special object that doesn't actually have any bitmaps (which is why you can't clone it and replace the bitmaps!). What it does is that it uses the wall bitmaps to draw itself - that way it will always blend seamlessly with the rest of the dungeon.

As Gambit says, you'd probably need a special object to do what you want but I'll have athink to see if you can do it with existing objects...

Posted: Thu May 19, 2005 10:43 pm
by L!ghthouse
I would also like to make a table like in DM2. You would be able to walk around the table and place items on all four sides of it. Any suggestions? How about a new object to clone?

"Vote For Pedro!"