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GAME: Monster cease attacking when hit by fireball

Posted: Sun Mar 27, 2005 7:33 pm
by Pedro
Creating a new quest I discovered that when skeleton is hit by fireball he stops attacking and don't resume afterwards.

To illustrate the problem I created a test example with skeleton and shooter. Unfortunately, I couldn't drop it on my WWW because of some FTP problems, so I published the file in eMule (popular P2P client) under the name:
RTC_skeleton_bug.txt

P.

Posted: Wed Mar 30, 2005 11:12 am
by Pedro
The bug example is already accessible from:

http://www.traser.republika.pl/other/RT ... on_bug.txt

Pedro

Posted: Thu Jun 16, 2005 3:11 pm
by George Gilbert
Fixed for V0.35.

Great dungeon example by the way - it helped me spot the problem instantly.

For your general interest, the bug isn't specific to fireballs or skeletons. It affected all monsters which received a massive amount of damage (relative to their health) in a single hit. They now do what I originally intended (run away!).