animation delays and monsters stats
Posted: Fri Apr 15, 2005 2:57 pm
hi,
i'm integrating EOB monsters into "Sukumvit's Labyrinth"... and trying to make nice 2 bitmaps attack animations with the ripped graphics.
what is the delay (between frame val + between loop val = delay ?) for a monster attack ? does it depend on one of its movement value ?
about monsters, i'm very happy to have created something like the thief or the axeman in DM2 but i have more questions on stats.
do attack1/attack2/attack3 have the same priority ?
what is the influence of body height ? throwing a rock on a flat/short creature, etc.
what are the min/max values for : movement, jiggle, flip, view range, poisonousness, fearfulness ?
thanks for help.
i'm integrating EOB monsters into "Sukumvit's Labyrinth"... and trying to make nice 2 bitmaps attack animations with the ripped graphics.
what is the delay (between frame val + between loop val = delay ?) for a monster attack ? does it depend on one of its movement value ?
about monsters, i'm very happy to have created something like the thief or the axeman in DM2 but i have more questions on stats.
do attack1/attack2/attack3 have the same priority ?
what is the influence of body height ? throwing a rock on a flat/short creature, etc.
what are the min/max values for : movement, jiggle, flip, view range, poisonousness, fearfulness ?
thanks for help.