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RTC Editing n00b Alert (can't clone hazes)

Posted: Mon Apr 18, 2005 11:30 pm
by Lee
:D

Ok so I'm a beginner at editing in RTC and I have a question:

I've been playing around with it now for a couple of days and made myself a cool little 1 level'er with bits and bobs in and around it to get used to the functions and how it all works etc. I have TONS of ideas in my head for what I hope will eventually be a decent large new RTC playable dungeon but my downside is that (obviously) I'm new to it and secondly that I'm a perfectionist :roll:. Meaning... I won't wanna release it until I'm absolutely satisfied that everything is done the way I meant for it with not a single mistake lol.

That being said, for one of my ideas I need different coloured 'hazes'.
Image
Image

As you can see I've created 2 so far, plus I'll create Yellow and we already have Blue so that's the 4 I want/need. That parts no problem, but can anyone tell me how (or if it's possible) to place more than one of them in a dungeon at the same time? I tried this but they ended up just being blue lol. Either it can't be done, or I'm not clever enough yet :oops:

Any ideas?

Posted: Tue Apr 19, 2005 12:05 am
by linflas
wow nice effect !
didn't tried it but maybe if you make 3 new bitmaps for haze (do not replace the original one) and clone the blue haze object in 3 new items, with the 3 new bitmaps for 'Front 0'.

Posted: Tue Apr 19, 2005 1:29 pm
by Lee
Thanks! I thought maybe someone else would've done this before with the hazes but I've never seen it so it didn't feel like I was stealing an idea lol.

I was excited to try your method lastnight but I was just too tired so now it's 7:30am I'm gonna get onto it :D. I already cloned the blue haze for both the red and green ones but when I test them they come out blue. I can get a green one OR a red one in by replacing the bitmaps of the original blue, but I'm greedy and want them all at the same time so I'm gonna try the new bitmaps for 'Front0' like you said. I'll check back with results :wink:

Posted: Tue Apr 19, 2005 1:36 pm
by George Gilbert
As has been suggested above, the way to do this is to clone the blue haze and call it red haze. Then replace the main bitmap of the red haze object with the red bitmap (specifically don't replace the blue hazes bitmap with a red bitmap). For an example of how this is done see "orange.txt" - that clones an apple, calls it an orange and replaces the orange object's bitmap with an orange bitmap - exactly the same process as you need to do.

You should now have two independent objects; a blue haze and a red haze that can be placed into a dungeon. Same deal goes for green, indigo, puce or whatever other colours you fancy...

Let me know if this *doesn't* work as then this is probably a bug!

Posted: Tue Apr 19, 2005 1:50 pm
by Lee
Still blue :(

To clarify, I did exactly what you both said and have 3 seperate objects with their own bitmaps (blue one having its originals), yet when I place all 3 in or even 2 (red and green) they're all just blue.

Posted: Wed Apr 20, 2005 10:09 am
by George Gilbert
Hmm - sounds like a bug then!

I'll take a look into it as what I suggested should have worked...

Posted: Thu Jun 16, 2005 11:37 am
by George Gilbert
Fixed for V0.35

Posted: Thu Jun 16, 2005 2:06 pm
by Lee
Yeeeeeeeeeeeah! Good man George :wink: