GAME: Strange monster's behavior when flip=-1
Posted: Thu Apr 21, 2005 10:02 pm
Today I discovered a strange minor bug. When a cloned monster with flip=-1 is visible through a portcullis door it flips as if this parameter were positive. If I open the door it stops flipping and then if I close again it starts flipping again.
Test example is here:
http://www.traser.republika.pl/other/TEST_FLIP.txt.
P.
Test example is here:
http://www.traser.republika.pl/other/TEST_FLIP.txt.
P.