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[Done for V0.38] Cursed weapons & armours

Posted: Sat Apr 23, 2005 4:30 pm
by Pedro
As far as I remember (from original DM) there was one particular feature of the cursed sword (and probably the cursed armour too). When it was put into hand of character it stayed there and wasn't possible to remove it.
Would it be possible to implement such element for RTC too?


Pedro

Posted: Sat Apr 23, 2005 4:42 pm
by Gambit37
Your mind is playing tricks on you -- that was EOB. DM never had such a feature.

Posted: Sat Apr 23, 2005 6:22 pm
by beowuuf
DM Java I believe implemented that though, did it not? With a 'remove curse' potion you needed to drink

I remember this 'items sticking to characters' came up before, not just for curses but for the ability to have items that only certain characters would possess, or perhaps a shackle on the action hand etc

Posted: Sat Apr 23, 2005 11:47 pm
by Pedro
Yeah, it must have been in DMJ then. My mind just mixed it with original DM :)
Anyway, I think it's not too bad idea to add that feature to RTC, is it ?

Posted: Fri May 12, 2006 3:27 pm
by George Gilbert
Done for V0.38

Note that the original DM objects still behave as they used to, but there's now an option to make an object "removable" (or not!) in your own dungeons. If it isn't, when the item is equipped, it can not be unequipped.

You can then come up with your own methods for getting rid of it (e.g. spells that SWAP it, methods to COMBINE it, or time to EXPIRE it to something that is removable).