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Can some one provide me with some sunglasses?
Posted: Sun May 08, 2005 12:04 pm
by The Dark Sage
Hi.
I've just started using rtc v.34 and noticed that the in game light level can be increased untill everything is white. Was this intentional or a bug because i for one am not keen on the appearance it produces.
Posted: Sun May 08, 2005 1:56 pm
by Ameena
No it's deliberate...it's only in RTC-DM, not DM-Original. If you keep casting light spells, it gets TOO light. Would probably annoy me too but I dunno if you can turn it off. RTC has several other little quirks that have been added (Spellbook etc).
Posted: Sun May 08, 2005 7:25 pm
by Gambit37
It's not restricted to dungeon type -- it's an engine modification, so it'll happen in all dungeons.
I quite like the effect, but it would be a lot better if it used some kind of procedural blend to make it look more convincing -- just changing the opacity of a white mask makes everything look like it's painted over in a wash of emulsion, not blinded by white light.
The problem with the RTC model is that it allows you to make out full detail even in very bright or very dark situations. A procedural light model would make this better in my opinion (if not entirely realistic). Here's an example:
Of course, this is just a flat mask. You could do clever things with radial gradients and colour tinted masks...
Posted: Wed Jun 15, 2005 10:40 am
by George Gilbert
Done for V0.35
Posted: Thu Jun 16, 2005 1:29 pm
by Gambit37
Ooooh --- really? Which bit? My suggestion? If so, cooolio!
Posted: Thu Jun 16, 2005 3:05 pm
by George Gilbert
Yep - what you suggested. No idea how you made the right hand screen shots, but RTC now looks pretty similar...
Posted: Sun Nov 20, 2005 6:07 pm
by Gambit37
Oooh, I forgot you'd done this! I'm really looking forward to playing with v0.35!
