DM similarities with other games
Posted: Thu May 12, 2005 6:54 pm
I have visited this site a few times over the years and have always found it alive and kicking nicely. I was a huge fan of DM and CSB from the old Atari ST days.... boy- we were the original playstation generation, years before Sony caught on!
I would like to ask people about any other game theyve played that they feel capture a sense of what made DM/CSB so great.
I think there is a slight difference between the feel of DM and CSB, despite the obvious fact they both use the same engine. DM feels like the more sophisticated and almost classical game, whereas CSB feels a little more Hollywood.
I was a fan of the early Tomb Raider games, and I feel there is a similarity in the sense of quiet exporation and isolation to the DM. There is also a certain shared respect for the ancient and mysterious that comes across to me. What do others think about this?
There is a also a similarity in how the world is built, with regard to blocks being replicated. In the DM engine, there is one position in each block, by that I mean you are either standing at co-ordinate 1,1 or you are standing at 2,1. Tomb Raider seemed to make things more detailed by enabling you to stand in a variety of positions within a block.
Also crucial to both games I think is the strength of the creative imagination. On the face of it, the monsters in both games are not really scary, but when you put them in the context of the game, the feel of the game engine and the story, they work superbly because your imagination adds to the involvement. They say this is what makes good horror films work too.
Think of the characters and object names in DM, you can kind of guess at a whole history just from their name, appearence and statistcs. You feel like you can link up certain objects you find with certain characters.
I would be interested to hear peoples thoughts on these kinds of things.
Thank you
Luigi
I would like to ask people about any other game theyve played that they feel capture a sense of what made DM/CSB so great.
I think there is a slight difference between the feel of DM and CSB, despite the obvious fact they both use the same engine. DM feels like the more sophisticated and almost classical game, whereas CSB feels a little more Hollywood.
I was a fan of the early Tomb Raider games, and I feel there is a similarity in the sense of quiet exporation and isolation to the DM. There is also a certain shared respect for the ancient and mysterious that comes across to me. What do others think about this?
There is a also a similarity in how the world is built, with regard to blocks being replicated. In the DM engine, there is one position in each block, by that I mean you are either standing at co-ordinate 1,1 or you are standing at 2,1. Tomb Raider seemed to make things more detailed by enabling you to stand in a variety of positions within a block.
Also crucial to both games I think is the strength of the creative imagination. On the face of it, the monsters in both games are not really scary, but when you put them in the context of the game, the feel of the game engine and the story, they work superbly because your imagination adds to the involvement. They say this is what makes good horror films work too.
Think of the characters and object names in DM, you can kind of guess at a whole history just from their name, appearence and statistcs. You feel like you can link up certain objects you find with certain characters.
I would be interested to hear peoples thoughts on these kinds of things.
Thank you
Luigi