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DSA`s using examples (CSBwin)
Posted: Fri May 20, 2005 2:13 pm
by Adamo
could anyone make a custom level with a few examples of using DSA? Anyone who is interested how does DSA`s works, could just load a level with those examples on the editor and see what`s going on. MAYBE (I`m not 100% sure), it would be easier to learn for the dummies, than reading about it in a forum?
Posted: Fri May 20, 2005 9:56 pm
by beowuuf
I would imagine that it is harder to read them in a dungeon editing format without annotation than see them here with layed out fully with notes?
You could type in the suggested ones yourself and see if they work, and with the trace see how they work too I would guess...
Posted: Fri May 20, 2005 10:18 pm
by Adamo
I`m asking, because I still don`t understand DSA`s mechanism, so maybe it would be easier to learn from "live" dungeon (but i`m not sure), if somebody put all these examples (from the forum) into one custom. I mean these example, wchich descriptions are allready in forum.
Posted: Fri May 20, 2005 10:28 pm
by beowuuf
If you have played Conflux II you have seen the mechanism in action though...you could put on an trace when something cool is happening to get the idea of it (I think...)
If you need a visual disagram to understand what is happenign with each input
Hopefully the plan would be, eventually, a library of standard DSA's you could import though, so you don't need to understand the whole mechanism, just customise it
Posted: Sat May 21, 2005 1:55 am
by Paul Stevens
than reading about it in a forum
What documentation have you found and read so far?
I don't want to start trying to educate someone who has
not yet studied what is already available as a result of
effort on several people's part. Learning is
a difficult process and, IMHO, the onus in this case
should be on the learner, not on the teacher to do the
hard work.