Page 1 of 1

keyholes with 2 effects (DMute/CSBuild)

Posted: Fri Jun 17, 2005 3:23 am
by ADDF_Toxic
How do I make a keyhole have 2 effects?

Posted: Fri Jun 17, 2005 4:57 am
by Paul Stevens
Put 2 keyholes.

Posted: Fri Jun 17, 2005 6:08 am
by Toni Y
And make sure the first doesn't eat the key.

Posted: Fri Jun 17, 2005 9:12 am
by beowuuf
Look at the keyhole(s) on level 6 at the two teleporter puzzle

Posted: Fri Jun 17, 2005 2:54 pm
by ADDF_Toxic
I was wondering where one of those were!!!!! Putting two keyholes won't be too much of a problem, but since I ran out of actutator space, I'll have to do a copy and paste, which I found doesn't always work.

Posted: Fri Jun 17, 2005 5:05 pm
by beowuuf
NOOOOOOOOOOOOOOOOOOOOO!

Copy and paste clones the tile. That means they are exact copies - what one actuator is set to another is aswell. This is also very buggy for floor tiles if you don't know what you are doing with it. My advice would be to switch to CSBuild to finish up - it's a shame about that actuator thing, reeally a shame Sphenx never got to finishing the ediot, I kinda liked it : )

Posted: Sat Jun 18, 2005 1:24 am
by ADDF_Toxic
Yeah, I definitely have found the copy/paste thing buggy.

Posted: Sat Jun 18, 2005 3:48 pm
by sucinum
make the keyhole activate a teleportal below an apple. this will teleport the apple on a pressure pad or 2 or 3. or 20.

SCNR

Posted: Sat Jun 18, 2005 6:21 pm
by ADDF_Toxic
I think I understand you.

Posted: Thu Jun 23, 2005 11:54 am
by beowuuf
He's out of actuators, so won't have pressure pads either!

Posted: Thu Jun 23, 2005 2:57 pm
by ADDF_Toxic
I moved to CSBuild so I have room for actu-tators now. Oh, it's actuators. I must like the word tator or something.

Posted: Thu Jun 23, 2005 3:01 pm
by beowuuf
Actually, they are called pressure pads and And/Or gates now : )

And/Or gates, in some ways, are really nicely easy in CSBuild compared to working out triggers in Dmute/DMbuild

Posted: Thu Jun 23, 2005 3:48 pm
by ADDF_Toxic
Aren't they still called Actuators in CSBuild?

Posted: Thu Jun 23, 2005 4:01 pm
by beowuuf
Oh, maybe they are when they are on the floor....

Posted: Thu Jun 23, 2005 4:07 pm
by Paul Stevens
The generic name for any of these pushbuttons, portraits,
pressurepads, shooters, DSA, etc. is 'Actuator'. They are
all implemented with objects of type 3. I just gave the
name 'Actuator' to any object of type 3.

Most of CSBuild is fashioned around the original FTL
implementation. Knowing how to use CSBuild is sort of
equaivlent to knowning how the runtime engine is implemented.
It is not the most user-friendly interface but I did it that
way on purpose because there is less need to explain the
odd limitations and such.