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CSB completed in 9 minutes.

Posted: Fri Jun 17, 2005 11:53 pm
by rain`
http://www.uwm.edu/~pjgross/PaulGrossCSB9mins.zip

Total moves: 2316

Now, before you get all antsy, the game was played in three segments:

A) reincarnating MANTIA and leveling him up in the hall of champions
B) getting from the start to the SPEED BOOTS (where i saved)
C) getting from the SPEED BOOTS to directly in front of the corbum pit.


I have recordings of B and C, but what fun is that? I have a saved game which, when loaded, provides you with a character directly infront of the corbum pit, holding all 4 corbums, and ready to throw them across the pit at approximately 9 minutes and 5 seconds after the start of the game.

I used a completely different approach here in this run compared to all my others (last time i thought up a new approach, someone copied it exactly and just beat my time ^^) so i won't expend my secrets!!! (not only that but they're are 2 log files and i don't know how to splice them together =])

If you look at the saved game closely you'll probably find a hint as to what I did, but it won't give you specifics.

Due to the fact that i split up the game into two main parts (getting speed boots, saving, and using that as a base), this of course does not qualify for the 'Race to Ful Ya Pit' competition, but it does prove that CSB can be beaten in under 10 minutes!

Download the file above and load up the first saved game, quick pause the game and check the time and you can see for yourself it is infact under 10 minutes. It isn't completed of course, but I hope it doesnt take you 55 seconds or more to throw 4 corbums over a pit =], although the process of the game being ended does take a few seconds.

-rain`

Note: the reason why I used a saved game of when I found the speed boots is because after about 150 attempts, I finally got lucky and the random gigglers ran their course quickly enough to keep up with my speed. Then from the base, there was countless more attempts from the speed boots to the Ful Ya Pit. Getting this time without saving/reloading midgame would require more luck then needed to survive an atomic bomb blast 6 feet away.

Posted: Sat Jun 18, 2005 12:07 am
by Paul Stevens
Want me to splice them? OR do you wnat the
program to do it yourself? And you should compress
the logs.

PowerTowers, heh?

Posted: Sat Jun 18, 2005 12:15 am
by rain`
If you want to try, i can email the logs to you, but I tried to use the SpliceCSB.exe on your website but couldn't get it to work. I think the reason why is one log goes from "start" to "save game at speed boots" to "continue on farther", the other starts at the "saved game at speed boots". I'm not sure exactly how to splice them together, or "edit" them together to make one smooth film, but I'll email them to you, maybe you can get it to work seeing as you created playback logs =].

-rain`

Posted: Sat Jun 18, 2005 12:20 am
by Paul Stevens
SpliceCSB is designed to handle exactly those conditions.
If it does not work, I can probably fix it. It used to work.
Ship me the logs AND the starting game.

Posted: Sat Jun 18, 2005 5:33 pm
by PaulH
Very impressive! Given the same strategy for DM, a reckon less than half an hour is possible, though I am NOT going to attempt it.

Posted: Sat Jun 18, 2005 6:40 pm
by Paul Stevens
Edit: Entire post deleted. I was all wrong.

Posted: Sat Jun 18, 2005 9:38 pm
by Paul Stevens
It appears that CSBwin has had a bug in the Record/Playback
if you use the 'Record' option on the command line.
It has had this bug since version 9.7. Nobody ever
mentioined it to me. But you get a 'Sequence Error' when
you play it back.

I will be able to make your record-breaking game work.
But it won't be right away. I have to do quite a bit of
research to figure out exactly what went wrong and how
to get around it.

Posted: Mon Jun 20, 2005 11:37 pm
by Paul Stevens
OK. I managed to make a Playfile.log that
plays the entire 9 minute game. I don't know if
rain` will share it but it convinced me that he really
did manage this remarkable feat. I can say that
he did not waste much time fighting with monsters.

Posted: Mon Jun 20, 2005 11:43 pm
by rain`
Yeah go ahead, host the playfile, and what was the problem with using record in the command line anyway? I'm kind of curious ^^

I only said I would keep my secrets because I wanted to be mysterious for a few days. =] If you want me to host it on my web space I will otherwise the CSBWin page is fine.

-rain`

Posted: Tue Jun 21, 2005 1:05 am
by Paul Stevens
what was the problem with using record in the command line
Uh.....That ain't past tense. "What is the problem" would
be more accurate. I have not fixed it yet.

The recording started too soon. So some of what it recorded
gets overlayed when the program starts. It is a bit
complicated and I really don't know exactly. While researching
your problem I found several others and have been fixing them.
I have not gotten to this one yet.

I'll post it at dianneandpaul.net. As soon as they are back
on the air.

Posted: Wed Jun 22, 2005 3:56 pm
by Paul Stevens
I have posted the complete package at
http://dianneandpaul.net/CSBwin/MovieCSB910.zip

Posted: Fri Jun 24, 2005 4:54 pm
by linflas
but where is the golem in DDD, blocking your way to ROS ?

Posted: Fri Jun 24, 2005 6:45 pm
by rain`
linflas wrote:but where is the golem in DDD, blocking your way to ROS ?
Fighters charge, I left him in the dust due to my awesome white nike's! =]

Posted: Fri Jun 24, 2005 8:21 pm
by Paul Stevens
Note that there is a 1/3 second delay in the pressure pad that
creates the Golem.

Posted: Sun Nov 13, 2005 8:23 pm
by dngnmstr
Is something wrong? The demo runs awfully fast even with slow settings. rain' can't click buttons that fast? :D

Posted: Sun Nov 13, 2005 9:04 pm
by beowuuf
Even on slow settings the playback is very fast - because there is no user hesitation, the programme is running each line of input directly after the last (I think this is correct). Then again, that's can't be right, or else you coulnd't get the final tick count...

Posted: Sun Nov 13, 2005 9:56 pm
by Paul Stevens
Turn off the 'Extra ticks'.

It should run at the same speed as the original.

Posted: Sun Nov 13, 2005 10:48 pm
by dngnmstr
Offtopic warning:

Paul Stevens: I want to say a big thank you for your work. I have some reverse engineering experience, and I know it can take a lot of work, but you have done amazing job on making CSBWin happen. You must be crazy... in a good way. :wink:

Posted: Mon Nov 14, 2005 2:07 am
by Paul Stevens
You must be crazy
I said it first.

Posted: Sat Aug 05, 2006 1:14 am
by $eoub!!!
I downloaded it. But how to run it, please ???

Posted: Sat Aug 05, 2006 3:00 am
by Paul Stevens
Unpack all the files into a single directory.
CSBwin.exe
CSBGAME.dat
graphics.dat
playfile.log

Double-Click on CSBwin.exe
Select 'Dungeon'

You should be at the Prison Door.
On the 'Speed' Menu, turn off 'Extra Ticks'
On the 'Misc' menu select 'Playback'

Watch the action.

Posted: Sat Aug 05, 2006 1:41 pm
by $eoub!!!
Ok, many thx ! Not obvious when we not used to...

Really funny movie ! When I think I travel hours and hours in the mazes of CSB... :D

9 mn :shock:

Posted: Mon Aug 07, 2006 3:56 am
by PaulH
Luck plus skill plus luck plus dedication plus luck equals records

Posted: Mon Aug 07, 2006 6:19 am
by Sophia
I'm amazed that people actually care. :wink:

Posted: Tue Feb 13, 2007 3:23 pm
by plenty
God... and i thought i know DM well... my record was over 10 hours in my best days... Now i've seen ultra speed CSB, and a quote about passing DM under 30 minute... and the way u avoided all the monsters, went pass altt the puzzle-traps :shock:

I'll better shave myself and go back to kindergarden...

Posted: Wed Feb 14, 2007 12:20 pm
by doomguard
only one word:
respect!

Posted: Wed Feb 14, 2007 8:55 pm
by Tom Hatfield
This sickens me. Seriously.