RTC: Request to override monster attacks
Posted: Mon Jun 20, 2005 12:46 pm
Hi George,
I have a quick request for you for the next version of RTC. Could you put in a feature for editing that allows a designer to override the attacks on a cloned monster.
On the cloned line I would like to specify something like
ATTACKS=(SPELL_FIREBALL,SPELL_POISON_CLOUD,MONSTER_ATTACK_1)
or even
ATTACKS=(NULL) - To make the monster act like a monster but not actually hurt you.
Does that make sense?
To be honest, what I have in mind I would only need to have the one that removes the cloned creatures attack entirley but to over ride with others would be nice.
Also, it would be great to be able to get monsters to act like shooters for objects (knives and ninja stars, etc) then you could have ninja beasts, etc or maybe a monster with a bow and arrow (graphics) and shoots at you
What say you?
A
I have a quick request for you for the next version of RTC. Could you put in a feature for editing that allows a designer to override the attacks on a cloned monster.
On the cloned line I would like to specify something like
ATTACKS=(SPELL_FIREBALL,SPELL_POISON_CLOUD,MONSTER_ATTACK_1)
or even
ATTACKS=(NULL) - To make the monster act like a monster but not actually hurt you.
Does that make sense?
To be honest, what I have in mind I would only need to have the one that removes the cloned creatures attack entirley but to over ride with others would be nice.
Also, it would be great to be able to get monsters to act like shooters for objects (knives and ninja stars, etc) then you could have ninja beasts, etc or maybe a monster with a bow and arrow (graphics) and shoots at you

What say you?
A