And/Or gates (with example)
Posted: Sat Jun 25, 2005 8:54 am
A clear, concise explaination of And/Or gates from http://www.dungeon-master.com/forum/vie ... 039388a0cf with an example of a puzzle needing coins from two sources - b
Zyx wrote:I'll try to explain in not too logical terms...
And/OR gates have 4 entries than can be ON or OFF.
When OFF, an entry has a value of 0.
The North entry has a value of 1 when ON.
The East entry has a value of 2 when ON.
The South entry has a value of 4 when ON.
The West entry has a value of 8 when ON.
This gives you 16 possible sums, from 0 (everything OFF) to 15 (everything ON).
Set the initial value to 0, so everything is OFF.
Set the target value to 7, so the AND/OR gate will be activated when north, east and south entries are set to ON.
The action, if Equal, should be "Set".
Target the trick wall.
Now, create a pushbutton, displayed as a Coin Slot, operated by coin that will remove the item, working once, targetting the AND/OR gate on NORTH, with a SET message.
Add another pushbutton on the same wall, displayed as a Coin Slot, operated by coin that will remove the item, working once, targetting the AND/OR gate on EAST, with a SET message.
This will do the double coin slot.
Finally, create a 3rd pushbutton on another wall, displayed as a Coin Slot, operated by coin that will remove the item, working once, targetting the AND/OR gate on SOUTH, with a SET message.