Party attack filter behaviour (CSBwin)
Posted: Wed Jul 06, 2005 2:58 pm
The party attack filter does not seem to 'release' the monster type it attacked in favour of an empty dungeon/wall etc (which should set the type to 0, correct?)
So for example, in my fuse-blocking Chaos dungeon, if you attack Chaos with a fuse option it is negated into a harmless attack. However, fusing empty air still generates the same effect. It isn't corrected until attacking a different creature the fuse attack returns to normal
So for example, in my fuse-blocking Chaos dungeon, if you attack Chaos with a fuse option it is negated into a harmless attack. However, fusing empty air still generates the same effect. It isn't corrected until attacking a different creature the fuse attack returns to normal