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Party attack filter behaviour (CSBwin)

Posted: Wed Jul 06, 2005 2:58 pm
by beowuuf
The party attack filter does not seem to 'release' the monster type it attacked in favour of an empty dungeon/wall etc (which should set the type to 0, correct?)

So for example, in my fuse-blocking Chaos dungeon, if you attack Chaos with a fuse option it is negated into a harmless attack. However, fusing empty air still generates the same effect. It isn't corrected until attacking a different creature the fuse attack returns to normal

Posted: Wed Jul 06, 2005 3:17 pm
by Paul Stevens
If you examine the documentation you will see that
the monsterID is set to 0 if no monster is present.
If monsterID is zero then monsterType is undefined and
may contain garbage. I'll change that and set it to 99
because 0 would be a scorpion.

Posted: Wed Jul 06, 2005 3:49 pm
by beowuuf
Ah, is that what I meant - I see, I misunderstood.

Oh, and there is a small mistake on the monster attack filter documentation - there are two entries for parameter 10! (I wondered why Chaos kept punching me, but zyx pointed it out before I went insane)