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graphs on false walls (CSBwin)
Posted: Mon Jul 11, 2005 10:20 pm
by Adamo
is it SAVE to make disable wall graphics (not actuators), like texts, dents, manacles etc. on false (non-blocking) walls? in that case these graphics are signed as "illegal" and are absolutely not counted in "wall decorations" window. will it cause some in-game or editor problems?
I want to make some false walls "signed" for a player, that they are non- blockable
Posted: Mon Jul 11, 2005 10:27 pm
by Zyx
there is a correspondance between wall graphics and floor graphics: they have the same index.
Wall graphics number 1 will become floor graphic number 1 if the party enter the false wall.
Just add floor graphics to the level so that your wall graphics index is matched with a floor graphic.
Posted: Mon Jul 11, 2005 10:37 pm
by Adamo
there`s only 11 floor graphics and much more wall graphs
Posted: Mon Jul 11, 2005 10:40 pm
by beowuuf
Zyx was the first sneaky person to do this, I beleive, in Mildew...right when we all knew you couldn't possibly have a wall decoration on an imaginary or false wall...sneaky....
Also, this graphics problem only arises if you can see the floor pad - so non-blocking walls are fine (the party never sees the floor pad)
Posted: Mon Jul 11, 2005 10:40 pm
by Zyx
In CSBuild, you can only have 15 types of wall graphics, 15 types of floor graphics, and 15 types of monster PER LEVEL.
Click on the blue "=" sign on the toolbar on the left to edit the level and choose your 15 graphics for each category.