Editor - Weird bug with flooritem text
Posted: Thu Sep 08, 2005 7:59 pm
As I've been adding new bits to my dungeon, I've been testing them out (of course). There's a few bits of flooritem text here and there in the dungeon, nothing unusual or weird about that. But I've noticed that when I start the dungeon and the main doors have just opened, the start square (ie where you are standing before you even step forward) causes some flooritem text to appear. What is weird about this? Well, this particular flooritem text isn't even placed here in the dungeon! It's several levels below and has no connection with the dungeon entrance. I have no idea why this happens and it's not interfering with the dungeon or anything...
If you're interested in more details, the floor text in question is set up in (I suppse) a rather complicated way - you see, it is beside a teleporter at the end of a section. The aim in this section is to get a key and the teleporter sends you back to the main central area where you choose which path to go down (you have to get a key from each). I've got it so that the text only appears if you haven't picked up the key - the text is set as invisible but the alcove in which the key is found is a trigger - as long as the key is in the alcove (constant weight), the text is visible. So if you haven't seen the text and you take the key, you don't get the text when you go to the teleporter. Hmm I think I made that sound really complicated and should probably have just stuck with that first paragraph but meh
. It's just annoying that's all, and the text does come up as it's supposed to when you step on the text square.
If you're interested in more details, the floor text in question is set up in (I suppse) a rather complicated way - you see, it is beside a teleporter at the end of a section. The aim in this section is to get a key and the teleporter sends you back to the main central area where you choose which path to go down (you have to get a key from each). I've got it so that the text only appears if you haven't picked up the key - the text is set as invisible but the alcove in which the key is found is a trigger - as long as the key is in the alcove (constant weight), the text is visible. So if you haven't seen the text and you take the key, you don't get the text when you go to the teleporter. Hmm I think I made that sound really complicated and should probably have just stuck with that first paragraph but meh
