Importing Champions
Posted: Sat Sep 10, 2005 2:05 am
How does the game work out whether imported champions are too powerful for the dungeon and adjust it's difficulty? Also, how is the "party effectiveness" calculated in the import champions screen?
I ask because I am designing a dungeon which is quite tough. It is designed for post-CSB champions and is filled with ultra strong monsters. However, when I import my champions from the end of CSB into my tough dungeon (they are all about Level 3 Master everything) the party effectiveness shows as zero percent (0%) as I import each champion on the import screen.
However, even though this screen indicates that my party will be totally hopeless against the dungeon (which isn't true), when I "enter dungeon" with this zero percent effective party it immediately comes up with a message saying "your party is too tough for this dungeon, the dungeon has been adjusted to Level 3 Master" and then I find my entire party doing 2 points damage to monsters with a diamond sword in the first room and being killed in 2 hits from the monsters.
What gives?
I ask because I am designing a dungeon which is quite tough. It is designed for post-CSB champions and is filled with ultra strong monsters. However, when I import my champions from the end of CSB into my tough dungeon (they are all about Level 3 Master everything) the party effectiveness shows as zero percent (0%) as I import each champion on the import screen.
However, even though this screen indicates that my party will be totally hopeless against the dungeon (which isn't true), when I "enter dungeon" with this zero percent effective party it immediately comes up with a message saying "your party is too tough for this dungeon, the dungeon has been adjusted to Level 3 Master" and then I find my entire party doing 2 points damage to monsters with a diamond sword in the first room and being killed in 2 hits from the monsters.
What gives?