Sci Fi Dungeon... work has started.
Posted: Sat Sep 10, 2005 10:51 pm
Well I started work on the SciFi dungeon graphics - monsters and items. As we speak Adamo is compiling some promising looking wallsets. I've completed so far:
Icons for 5 Shooting weapons:
M73 Auto Rifle
Scorpion Auto Rifle
Flamethrower
Fusion Cannon
Participle Beam Rifle
Icons for 10 Hth weapons:
Banoyet
Machette
Knife
Sabre
Katana
Broadsword
Laser Rapier
EMP baton
Emergency Fire axe
Powered Axe
Icons for 2 thrown weapons:
Gas Grenade
Frag Grenade
Icon for 1 misc item:
Water Flask (replaces Waterskin)
There is still a LOT of work to do though... Like rewamping most of the Dungeon Master wall decorations to HG wallsets and such but the progress is slowly being made at the expense on my time spent on Emerald Kingdom (I'm waiting for an ordered book on Delphi 7 so I can't develop the editor for DM2.5 yet)
Monsters will be extracted from Hired Guns screencaps but it proves to be more difficult than I originally thought.
While I work on it... I have a couple of questions.
1. Is it possible for an invisible attack that will wound the first creature in front of the party? DSA code for it anyone?
2. Reloading clips. I plan 8 types of clips = 9mm THV, 7.62mm AP, 1k Joule Cells, Flamer Refil, Rockets, Distruptor Charges, Slugs and .44
3. Which will be preffered - Replacing magic with 'Sweet Science' or PSI? In the first variant flasks can be replaced by syringes, in the latter one... PSI Amps anyone?
4. Is it possible to change some of the intermal CSBWin text/messages? Liike changing the proffession names or some of the messages. Prefferably without alerting the code.
That's it for now.
Icons for 5 Shooting weapons:
M73 Auto Rifle
Scorpion Auto Rifle
Flamethrower
Fusion Cannon
Participle Beam Rifle
Icons for 10 Hth weapons:
Banoyet
Machette
Knife
Sabre
Katana
Broadsword
Laser Rapier
EMP baton
Emergency Fire axe
Powered Axe
Icons for 2 thrown weapons:
Gas Grenade
Frag Grenade
Icon for 1 misc item:
Water Flask (replaces Waterskin)
There is still a LOT of work to do though... Like rewamping most of the Dungeon Master wall decorations to HG wallsets and such but the progress is slowly being made at the expense on my time spent on Emerald Kingdom (I'm waiting for an ordered book on Delphi 7 so I can't develop the editor for DM2.5 yet)
Monsters will be extracted from Hired Guns screencaps but it proves to be more difficult than I originally thought.
While I work on it... I have a couple of questions.
1. Is it possible for an invisible attack that will wound the first creature in front of the party? DSA code for it anyone?
2. Reloading clips. I plan 8 types of clips = 9mm THV, 7.62mm AP, 1k Joule Cells, Flamer Refil, Rockets, Distruptor Charges, Slugs and .44
3. Which will be preffered - Replacing magic with 'Sweet Science' or PSI? In the first variant flasks can be replaced by syringes, in the latter one... PSI Amps anyone?
4. Is it possible to change some of the intermal CSBWin text/messages? Liike changing the proffession names or some of the messages. Prefferably without alerting the code.
That's it for now.