Two things:
1. Is it normal that when I fuse Lord Chaos in RTC, it disappears and the game won't stop?
2. In DM and RTC, is it necessary to put Flux cages around Lord Chaos before fusing it? I meant, when I played the normal Dungeon Master, I just standed in front of Lord Chaos and selected Fuse to finish the game. No cages needed! Is it normal?
Thanks for your answers!
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1. No it is not normal - what game version are you using (or are you using a cloned lord chaos)?
2. Yes it is. Do yopu mean in PC DM that you could just block Chaos in an alcove and fuse him? If so, you are wrong - I thought this exact same thing too and added that functionality to my CSBwin fusing, and it turned out I had misremembered - with so many fluxcages about it hadn't worked liek that ever, even though I remember being able to do it. IF you mean you can do that in RTC, it is a difference, but an acceptable difference as I think if a wall can block him, why not the party!
2. Yes it is. Do yopu mean in PC DM that you could just block Chaos in an alcove and fuse him? If so, you are wrong - I thought this exact same thing too and added that functionality to my CSBwin fusing, and it turned out I had misremembered - with so many fluxcages about it hadn't worked liek that ever, even though I remember being able to do it. IF you mean you can do that in RTC, it is a difference, but an acceptable difference as I think if a wall can block him, why not the party!
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In V0.34 (*), if you fuse chaos and he isn't surrounded by fluxcages / walls / party then he teleports himself to another part of the room - he'll be there somewhere...
Once you've found him, surround him with fluxcages / walls / party on all 4 sides (so he can't teleport away), hit fuse and you're done.
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(*) For V0.35 and later, when you try and fuse him and he isn't blocked, he'll just move a single square away so you can herd him into a corner by careful use of fusing.
Once you've found him, surround him with fluxcages / walls / party on all 4 sides (so he can't teleport away), hit fuse and you're done.
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(*) For V0.35 and later, when you try and fuse him and he isn't blocked, he'll just move a single square away so you can herd him into a corner by careful use of fusing.