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GAME: Fireballs launchers are harmless at point blank range

Posted: Sun Sep 18, 2005 6:45 pm
by Sophia
When you are standing right next to a fireball launcher, and facing it, the fireballs do not hurt you. (If you are not facing it, they are still harmful)

Posted: Sun Sep 18, 2005 7:46 pm
by linflas
does it happen with 4 characters ?

Posted: Sun Sep 18, 2005 9:00 pm
by Sophia
I didn't test with four, but I did have two, and they were side-by-side, so they should've both gotten hit by an oncoming double fireball launcher.

Posted: Sun Sep 18, 2005 10:24 pm
by George Gilbert
I havn't checked, but this sounds plausible. The collision detection code only operates when an item moves into a tile position. It is quite possible that when a shooter fires, the fireball is just "added" to a tile position, not "moved" to it (and so the collision detection isn't checked).

I would imagine, that with 4 characters, the fireball would hit the back characters, but miss the front ones.

Doh.

Posted: Sun Sep 18, 2005 10:55 pm
by beowuuf
DM had a similar 'feature' with things teleported I think

Posted: Thu Oct 06, 2005 11:42 am
by George Gilbert
This is now fixed for V0.35.

Amusingly, the problem was down to some code I put in to protect the party from casting fireballs (i.e. when the people at the back cast a fireball, it shouldn't hit anything on the first sub-tile ahead, where the people at the front are). That code was being executed when the fireballs were being launched from the shooters and so not exploding on the first sub-tile.