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GAME: Triggers operated by movable walls crashes the game

Posted: Wed Sep 21, 2005 4:04 am
by Sophia
Setting a floor trigger to be OPBY=(FLOORITEM_WALL_MOVABLE) causes the game to crash. It probably does that for other flooritems, too, based on the teleporter's failure (see my other post), but I haven't tested it.

Posted: Wed Sep 21, 2005 10:02 am
by George Gilbert
Yes, this is probably the same bug. Floor items should not be allowed to be used as opby parameters.

Posted: Wed Sep 21, 2005 8:25 pm
by Sophia
Not typically, but I'd recommend an exception for FLOORITEMs that the player can place during the course of the game.

The whole "fuse chaos" thing can be made more interesting by floor triggers that get fired of by putting fluxcages in certain places, for example... :twisted:

Posted: Thu Oct 06, 2005 12:57 pm
by George Gilbert
Fixed for V0.35

Posted: Sun Nov 20, 2005 6:05 pm
by Gambit37
What was fixed -- the ability to use FLOORITEMS as OPBYS or the disallowance of such?

Posted: Sun Nov 20, 2005 8:18 pm
by George Gilbert
Disallowed (and fixed the underlying bug too).

Nice avatar by the way!

Posted: Sun Nov 20, 2005 9:26 pm
by beowuuf
DISALLOWANCE???!!!

'Dunted' is questionable, but 'disallowance' is given allowance is it? I hope you don't try these cheap tricks in the christmace thread

(Edit: I like my new word christmace)

Posted: Mon Nov 21, 2005 1:25 am
by Sophia
Did you even disallow using fluxcages as OPBYs? :(