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Monster generators

Posted: Mon Sep 26, 2005 3:38 pm
by Chaos Awakes
How do I tell a monster generator what the monsters that are generated will be carrying?

I want to have a type of monster that always drops coins so that you can take the coins to shops and buy things.

Posted: Mon Sep 26, 2005 3:39 pm
by Ameena
Can you clone a monster and have it always drop a coin in the "body part" thing, and then have the generator create them?

Posted: Mon Sep 26, 2005 7:57 pm
by beowuuf
RTC works like DM - generators just generate the monster type. DMJava I beleive had the ability to assign items on generation.

Anyway, its as Ameena says : )

Posted: Mon Sep 26, 2005 9:59 pm
by George Gilbert
Indeed - I agree with Ameena too!

Cheers

Posted: Fri Sep 30, 2005 12:30 am
by Chaos Awakes
Thanks guys. Sorted.

:)

Posted: Wed May 10, 2006 1:57 pm
by Lunever
The regeneration time of monster generators, how does it translate into real gaming time. Is it independent from the game speed set by difficulty?

So if I have a monster generator with a time of 960, how long is that in seconds?
Or if I want to create a generator that will be recharged after exactly 30 seconds, what value would I have to set?

Posted: Wed May 10, 2006 2:04 pm
by George Gilbert
All timers in RTC are specified in 1/6th of a second ticks.

So for 30 seconds you'll need a timeout of 30*6 = 180

960 is a time of 960/6=160 seconds = 2mins 40 seconds

Re: Monster generators

Posted: Sat Jun 20, 2009 8:52 am
by Trego
For monster generators you have to assign the Health of the monster.

How can you get this value to come up with the preset health default as in the monsters stats?
(This is the same for add random monster.)

If you have to just type it in each time, what is the default monster health in its stats for?

Re: Monster generators

Posted: Sat Jun 20, 2009 1:53 pm
by Gambit37
Default monster health is used by the editor as a base value to derive a random value from -- for when you place a monster directly on the map.

If you leave a generators health at 0, does it create monsters with their default health? I've not tried that.