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GAME: Throwing FUL bombs at a door crashes the game

Posted: Sun Oct 02, 2005 1:12 pm
by PadTheMad
If you throw a FUL bomb at a door breakable by fire the game crashes. The explosion sound plays and there is also a metallic item dropping sound too. This happened in Sopitia's Surgical Strike and I also made a quick dungeon and the bug occurs in that also, so it's not dungeon specific.

The diagnostics file if it's any help:

RTC (V0.34) Diagnostic file - Sun Oct 02 12:10:50 2005

Error:
an access violation exception.

Stack Dump:
RTC.StandardHitSomething(pointer 0x0346EBC0, int 1, pointer 0x00000000, char 8, char 8, char 0);
RTC.ItemHitSomething(int 1, pointer 0x00000000, char 8, char 8, char 0);
RTC.AddItemToTileCheckHitSomethingDoor(int 1, int 1624, int 3, int 1366, char 8, char 8, char 0);
RTC.AddItemToTileCheckHitSomething(int 1, int 1624, int 3, int 1366, char 8, char 8, char 0);
RTC.AddItemToTileCheck(int 1, int 1624, char 8, char 8, char 0);
RTC.AddItemToTile(int 1, char 8, char 8, char 0, char 0);
RTC.UpdateItemStdSpell(int 1, int 1624, char 8, char 7, char 0);
RTC.UpdateItem(int 1, char 8, char 7, char 0);
RTC.UpdateDungeon();
RTC.ProgStateInDungeon();
RTC.DoFrame(int 50);
RTC.WinMain();

Posted: Sun Oct 02, 2005 3:19 pm
by Chaos Awakes
Hi,

I had the same problem and george says that it is a known bug in the latest version of the game. He has aparently corrected it for the next version. Any explosion graphic generated on a door crashes the game, not just fireballs. I had it with a Zo spell.

Posted: Mon Oct 03, 2005 11:34 am
by George Gilbert
Just a quick post to confirm what Chaos Awakes has just put is absolutely correct...

(the post about this is a little further down this forum)

Posted: Mon Oct 03, 2005 11:35 pm
by PadTheMad
Oops :oops: I looked but obviously not hard enough, I apologise for any inconvenience caused.

Posted: Tue Oct 04, 2005 4:11 am
by DragonsLover
Heh... this is a crash I already had in an older version of RTC. Look inthe RTC Archives.