GAME: Throwing FUL bombs at a door crashes the game
Posted: Sun Oct 02, 2005 1:12 pm
If you throw a FUL bomb at a door breakable by fire the game crashes. The explosion sound plays and there is also a metallic item dropping sound too. This happened in Sopitia's Surgical Strike and I also made a quick dungeon and the bug occurs in that also, so it's not dungeon specific.
The diagnostics file if it's any help:
RTC (V0.34) Diagnostic file - Sun Oct 02 12:10:50 2005
Error:
an access violation exception.
Stack Dump:
RTC.StandardHitSomething(pointer 0x0346EBC0, int 1, pointer 0x00000000, char 8, char 8, char 0);
RTC.ItemHitSomething(int 1, pointer 0x00000000, char 8, char 8, char 0);
RTC.AddItemToTileCheckHitSomethingDoor(int 1, int 1624, int 3, int 1366, char 8, char 8, char 0);
RTC.AddItemToTileCheckHitSomething(int 1, int 1624, int 3, int 1366, char 8, char 8, char 0);
RTC.AddItemToTileCheck(int 1, int 1624, char 8, char 8, char 0);
RTC.AddItemToTile(int 1, char 8, char 8, char 0, char 0);
RTC.UpdateItemStdSpell(int 1, int 1624, char 8, char 7, char 0);
RTC.UpdateItem(int 1, char 8, char 7, char 0);
RTC.UpdateDungeon();
RTC.ProgStateInDungeon();
RTC.DoFrame(int 50);
RTC.WinMain();
The diagnostics file if it's any help:
RTC (V0.34) Diagnostic file - Sun Oct 02 12:10:50 2005
Error:
an access violation exception.
Stack Dump:
RTC.StandardHitSomething(pointer 0x0346EBC0, int 1, pointer 0x00000000, char 8, char 8, char 0);
RTC.ItemHitSomething(int 1, pointer 0x00000000, char 8, char 8, char 0);
RTC.AddItemToTileCheckHitSomethingDoor(int 1, int 1624, int 3, int 1366, char 8, char 8, char 0);
RTC.AddItemToTileCheckHitSomething(int 1, int 1624, int 3, int 1366, char 8, char 8, char 0);
RTC.AddItemToTileCheck(int 1, int 1624, char 8, char 8, char 0);
RTC.AddItemToTile(int 1, char 8, char 8, char 0, char 0);
RTC.UpdateItemStdSpell(int 1, int 1624, char 8, char 7, char 0);
RTC.UpdateItem(int 1, char 8, char 7, char 0);
RTC.UpdateDungeon();
RTC.ProgStateInDungeon();
RTC.DoFrame(int 50);
RTC.WinMain();