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GAME and EDITOR: New Monster Types

Posted: Sun Oct 02, 2005 3:24 pm
by Chaos Awakes
I can't trace the reason for this, but I guess it must be a bug.

In my dungeon, I have a new monster type which was cloned from a giggler. There are monster generators all over level 1 for this new monster type, and the game starts with several of them just wandering around.

Often, when I start play testing the game, there are gigglers wandering around instead of the new monster type that was cloned from a giggler. Since the only actual gigglers on the level are miles away and closed off behind a wall so they can't move at the start of the game, there should be no way that any gigglers can be wandering about.

Posted: Sun Oct 02, 2005 3:57 pm
by Gambit37
This is perhaps a silly question, but does your cloned giggler use new graphics? If not, how can you tell it's not the right thing?

Posted: Sun Oct 02, 2005 4:08 pm
by Chaos Awakes
lol. Of course it uses new graphics :)

Posted: Mon Oct 03, 2005 11:36 am
by George Gilbert
Can you send me an example dungeon txt file which shows this problem and I'll take a look for you.

Posted: Mon Oct 03, 2005 10:46 pm
by Chaos Awakes
I'm trying to trace anything silly that might be causing it at the moment. The dungeon is ridiculously complex - 14 levels so far with all the DM2 graphics and monsters and animations and more puzzles than you can shake a stick at. It's just possible that there is a rogue teleporter on a lower level "beaming" Mr Giggler in at the start of the game.

I think it's some sort of bug, but I wouldn't want to think of you poring over the text file only to find there is nothing wrong.