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Change attack power?
Posted: Sun Oct 09, 2005 11:02 pm
by Sophia
I'm not sure how RTC internally calculates the damage done by a weapon, but I get the idea that weapons do have some internal "attacking power" statistic. Perhaps this could be made viewable and editable in the next version?
It'd help to get a more exact feel for the power of the different items, and to create cloned items with a greater degree of power (An arrow even better than a slayer, for example)
Posted: Mon Oct 10, 2005 12:05 am
by George Gilbert
Attack power is a combination of the weapons weight and the attack method. There's nothing intrinsic about the weapon itself (other than the weight).
To get a better cloned weapon you need to create a new attack method for it (which you can't currently do, but I'm working on

)
Posted: Tue Oct 11, 2005 9:01 pm
by Sophia
What makes a slayer better than an arrow, then?
They are the same weight, and both use the SHOOT_ARROW attack method.
Or is the answer that a slayer is really not better than an arrow, and it's all a psychological trick?

Posted: Tue Oct 11, 2005 9:18 pm
by Tom Hatfield
I would imagine the Shoot Arrow method is different for regular and Slayer arrows, despite that they have the same name.
Posted: Tue Oct 11, 2005 10:13 pm
by George Gilbert
Slayer has a special hidden property that increases its damage...
Posted: Tue Oct 11, 2005 11:25 pm
by PaulH
This would explain my fondness for the stone club!
Posted: Wed Oct 12, 2005 12:10 am
by George Gilbert
PaulH wrote:This would explain my fondness for the stone club!
Indeed! The weighting given to the weight of weapons (as it were) was a bit too strong. Although it worked well for "normal" weapons giving a reasonable range of damage between (say) a dagger and a sword, for objects outside of the normal range of weights (like the stone club) it went a bit awry - I've toned it down a bit for V0.35.
Posted: Wed Oct 12, 2005 1:23 am
by PaulH
Luckily there was no 'Giant Sledge' (a weapon on Bane of the Cosmic Forge) that weighed a mighty 45kg! That would have been fun to use!
Are you planning to use a method where you can hide the weapons attack strength? (rather than use its weight?). ADGE for CSBwin was quite useful for this and I found it to be of enormous benefit in making weapons.
Posted: Wed Oct 12, 2005 5:22 am
by Sophia
George Gilbert wrote:Slayer has a special hidden property that increases its damage...
This is the very thing I was asking to make editable in the first place.

Posted: Tue Nov 15, 2005 11:57 pm
by George Gilbert
For V0.35 you can now create your own attack methods and assign them to monsters / weapons. Specifically, this means:
- The displayed name (e.g. "SHOOT" or "BASH" etc)
- The action it takes (e.g. fire an arrow or hit infront for damage etc)
- The type of experience given (e.g. fighter, ninja etc)
- The minimum characters level required for the method to be available.
- The damage level it does
- The energy drain it takes
- The recovery time required afterwards
- The noise made.
Posted: Wed Nov 16, 2005 12:01 am
by PaulH
Excellent! This is going to be great to play with!
Posted: Wed Nov 16, 2005 1:54 am
by Ameena
Ooh, Paul - Light Sabres!!

Posted: Wed Nov 16, 2005 6:26 am
by Sophia
Very cool

Posted: Sun Nov 20, 2005 1:57 am
by George Gilbert
By the way, the "action it takes" is pretty wide ranging. For example, one of the possibilities is to create any new object with any strength (this could either be any spell, like a fireball, or an object - for example you could have an attack method that spits out flying daggers).
Also all the strengths of all the actions are customisable (for example, you can create a range of attack methods each with different degrees of freeze life etc).
I'm sure you all will be able to think of better examples

Posted: Sun Nov 20, 2005 5:28 pm
by beowuuf
Very, very cool!
Posted: Sun Nov 20, 2005 5:45 pm
by TheMormegil
This is excellent news
It should allow some really fun ideas to be realised.
Although it will be sad to see the weapon weight mechanism go,
fighter training with a stone club is noticeably faster.
If you use a custom made weapon with a really heavy weight it is
REALLY fast
BTW will it be possible in v 0.35 to have a shooter produce potions above level 1?
Is the release of V0.35 far off?
Posted: Sun Nov 20, 2005 5:51 pm
by George Gilbert
1) Weapon weight is still a factor in determining the damage done. The damage level option above is more like a modifer for physical attacks (although it's actual damage for things like fireballs).
2) Shooter - not sure, I'll have a look
3) No idea

Posted: Mon Nov 21, 2005 1:20 am
by Sophia
One fairly easy way to do it, to avoid having to change the dungeon format very much, is to have the strength of the shooter determine the strength of the potion.

Posted: Sat Nov 26, 2005 5:17 pm
by George Gilbert
Sophia wrote:George Gilbert wrote:Slayer has a special hidden property that increases its damage...
This is the very thing I was asking to make editable in the first place.

OK - all that is now editable too.
Specifically all the "bonus" modifiers for levels (fighter etc), stats (health etc), attributes (strength etc) together with other internal stuff (luck etc) and an attack power modifier that applies on top of the damage done by the attack method (as used by slayer etc).
Posted: Sun Nov 27, 2005 2:59 am
by Sophia
Yay!
