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[Done for V0.38] Outside levels
Posted: Wed Nov 09, 2005 2:33 pm
by linflas
Islands (like in Ishar series), plains, desert, seas, skies (!)...
Precisely, instead of walls at level limits, there are invisible walls where you bump in without being hit.
There could be an optional item for wallsets, a bitmap that will act as a wall decoration but only for level limits : WALL_HZ for example (HZ=horizon).
What do you think ?
Posted: Wed Nov 09, 2005 2:59 pm
by George Gilbert
You can do this already.
Replace the ceiling bitmap with a sky and the floor bitmap with sand. Then create a floor item based on a pillar and give it sea shaped graphics that cover the surface of a tile and place them 3 deep all around the outside of your "mainland".
Posted: Wed Nov 09, 2005 4:04 pm
by linflas
yes but i'll bump in them
*ouch*
and i don't want this. and that's the reason why i stopped this :

Posted: Wed Nov 09, 2005 4:23 pm
by George Gilbert
Just clone a puddle and use a silent teleporter then.
This would have the added bonus that items thrown "out to sea" would be lost and restrict the party from going after them...
Posted: Wed Nov 09, 2005 4:23 pm
by George Gilbert
Nice screenshot by the way - looks great!
Posted: Wed Nov 09, 2005 4:35 pm
by beowuuf
Invisible passive monster, clone it from an ethereal creature and items won't strike it
Posted: Wed Nov 09, 2005 11:19 pm
by linflas
hmmm... copy-pasting teleporters doesn't change their target, so i don't like this idea.
10000000 health passive monster is better but not perfect
anyway i'll try this for my desert map, thanks guys.
Posted: Tue May 09, 2006 9:06 pm
by George Gilbert
This can now be done properly in V0.38 (using multiple wallsets on a single level and invisible objects cloned from pillars and/or tables to block party movement)