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Customising all sounds

Posted: Sat Nov 19, 2005 2:59 pm
by George Gilbert
Can't find the thread that suggested this but for V0.35, all sounds are now customisable. Those associated with items in the dungeon (doors, teleporters, triggers etc) always have been changable, but now you can also change the sound on the following events.

Party Footstep
Consume Food
Consume Water
Character Dies
Party Dies
Fall Down Pit
Knock On Wall
Walk Into Wall
Party Damaged
VI-Altar Zap
VI-Altar Explode
Adding Rune To Spellbook
Clicking the Entrance Buttons
Entering the Dungeon
Clicking Menu Items.

That's all the current internal sounds. If there are any more that might be useful (which are currently silent in DM - like a character dying) let me know and I'll add them too.

Posted: Sat Nov 19, 2005 5:30 pm
by Gambit37
Wow, that's pretty cool! Nice one GG! ;)

Posted: Sun Nov 20, 2005 2:14 am
by JCG
....and Heu......WAR CRY ?
One for male characters, one for female characters. ?

Thanks George

Posted: Tue Nov 22, 2005 12:24 am
by Ameena
Maybe things like casting a spell (different between casting a potion and casting a "thrown" spell, eg Fireball?), casting something from an item (eg Lightning from Storm Ring, Invoke from Firestaff)...what about throwing items and chopping with swords and stuff? No that's customisable already isn't it, I think...? Or maybe a really annoying snoring noise when you are asleep. Well, okay, that last one's a bit silly ;). Umm what else could make noise...oh well I dunno. I was just kinda suggesting random things anyway.

Posted: Tue Nov 22, 2005 12:42 am
by PaulH
Random belches after drinking zo potions?

Seriously, this new stuf George has added is fantastic, and I am thinking if doing an RTC dungeon in the new year.

Posted: Tue Nov 22, 2005 12:50 am
by Ameena
Yeah, all this new stuff we can mess around with that is coming in v0.35...I'm looking forward to it even if I don't get round to editing my dungeon for another six months lol :D.

Posted: Tue Nov 22, 2005 11:22 am
by George Gilbert
Ameena wrote:Maybe things like casting a spell (different between casting a potion and casting a "thrown" spell, eg Fireball?),
That would be associated with the spell (and customising those is another thing on the todo list!).
Ameena wrote:casting something from an item (eg Lightning from Storm Ring, Invoke from Firestaff)...what about throwing items and chopping with swords and stuff? No that's customisable already isn't it, I think...?
Yep to all of that!
Ameena wrote:Or maybe a really annoying snoring noise when you are asleep. Well, okay, that last one's a bit silly ;).
Not really - I'll add it in.
Ameena wrote:Umm what else could make noise...oh well I dunno. I was just kinda suggesting random things anyway.
Keep them coming...

Posted: Tue Nov 22, 2005 12:22 pm
by Gambit37
It would be cool to add options for looped sounds to be played on the dungeon entrance screen and the vistory screens, so we could have scene setting music here....

Posted: Tue Nov 22, 2005 2:06 pm
by PadTheMad
You really are pushing for sounds and music aren't you Gambit? ;)

Maybe you could have sounds that occur when a champion's health / stamina and mana fall below a certain level. For example, a fast heartbeat when a champion is nearly dead and an out-of-breath sound when a champion has low stamina?

Seriously thoug George, you've done a lot in the run up to V0.35 which is absolutely wonderful. You must be working extra hard :D

Posted: Tue Nov 22, 2005 2:35 pm
by Gambit37
PadTheMad wrote:You really are pushing for sounds and music aren't you Gambit? ;)
Yes, I sure am! I believe it's judicious use of background sounds and music that turns good games into excellent ones. Atmosphere is massively enhancd through sound, as has been proved in games such as the Resident Evil series, Tomb Raider, Thief etc.

I'm simply sick of playing dungeons that all look and sound the same. Even adding a few bits of ambience or music to the original DM dungeon would make a huge difference.

I live in hope!

Posted: Tue Nov 22, 2005 3:51 pm
by PaulH
I wholeheartedly agree with gambit. I have added quite a few bits of sound to my new CSBWin dungeon, though it looks far easier to do so in RTC.

I have always said that changing graphics and sound goes a long way to making a fresh feel, and even though my 1st efforts were limited, I was glad I did them.

Posted: Tue Nov 22, 2005 6:19 pm
by Ameena
I know you can give noises for monsters on their movement, attacks, and death, but is it possible to add noises that they make generally? I mean, while they're walking they might grunt or something, but not like the walk sound where they make that noise with every step - then you could give a vocal sound to a monster that steps silently so you would have to listen even more carefully for when it was sneaking up on you.
I think this has been discussed before, but what about sounds like tricking fountains and crackling torches? Well, torches on walls are never lit but umm...maybe someone will come up with a lit wall-torch hehe.
Maybe grumblings of party members when tired or hungry/thirsty, or pain noises when they are nearly dead. Well someone already suggested that...

Posted: Tue Nov 22, 2005 6:35 pm
by Gambit37
The 'monster idle' sounds you discuss have been mentioned before, but not explicitly asked for. It's a great idea.

The other ambience you mention is what I've been banging on about for four years in this thread:

http://www.dungeon-master.com/forum/vie ... hp?t=20202

Posted: Tue Nov 22, 2005 6:48 pm
by Ameena
Oh yeah I remember...and the one where stepping on a trigger has a % chance to make a noise, that was mentioned a few days ago I recall.
It's cool when so much of a game is customisable - it enables much more uniqueness in dungeons as people are bound to have their own "style"...plus if we all make our own sound effects...although I think it might remove a little from the spooky dungeon atmosphere if I have my party saying "D'oh!" when they splat into a wall... :D

Posted: Tue Nov 22, 2005 6:49 pm
by PadTheMad
Four years... dear me. But you know how the cliché goes - 'All good things...' ;)

Posted: Sat Nov 26, 2005 5:23 pm
by George Gilbert
I've actually now made the "gulp" noise for eating / drinking a property of the object itself rather than that of the party. This means that you can have a different noise made for eating / drinking different items.

Posted: Tue Jan 03, 2006 2:18 pm
by Gambit37
Heh, that's a neat touch GG. :)