Actions now fully editable
Posted: Thu Dec 22, 2005 6:38 pm
Just to let you know, I've now completed re-writing the parts of the RTC V0.35 engine that deal with attack methods and spells so that they now use the same common code.
The practical upshot of this is that you can create a sword that has an attack method of crating a healing potion or have a spell that casts fluxcages - as ever, I'm sure you'll be able to come up with some better examples.
Because the actions are fully editable (see a previous post), you can of course go beyond the original spells / attack methods to create your own new versions; for example a spell that creates coins out of thin air...
The practical upshot of this is that you can create a sword that has an attack method of crating a healing potion or have a spell that casts fluxcages - as ever, I'm sure you'll be able to come up with some better examples.
Because the actions are fully editable (see a previous post), you can of course go beyond the original spells / attack methods to create your own new versions; for example a spell that creates coins out of thin air...