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EDITOR: Tile contents dialogue enhancements

Posted: Sat Jan 07, 2006 3:47 pm
by Gambit37
A couple of things that would be very useful in the edit tile/add to tile dialogue:

1) Make this window resizable. I use a 1280 or 1600 screen and it's just too small, only showing 4-5 objects.

2) Add the capability to reorder items in the window (move up/move down?) and accordingly re-order the text file when saved. If you place things in the wrong order on a tile (for rendering purposes) it's really frustrating to have to delete the object and then recreate it elsewhere in the list, espcially if it's a complex trigger with a graphic attached.

Posted: Sun Jan 15, 2006 1:15 pm
by George Gilbert
Both now done for V0.35

Posted: Sun Jan 15, 2006 5:29 pm
by TheMormegil
Good stuff.
Is there now a facility for adding items at -1,-1 for chests and releases?
Forgive me if you've already said 'done for v0.35' for this :)
Maybe you could allow a right click outside of the map view to bring up
the dialouge box? And something similar in the release target dialouge?

Edit:
Oops, just noticed that nothing is needed for chests.
For releases, could you just go to selecting an item from a list when you
select a target?

Posted: Sun Jan 15, 2006 8:43 pm
by Sophia
Right now releases work strangely. (I'm sorry, this is probably a bug, but I forgot about it until I was reminded of it just now)

You can specify an item, and a copy of that item will get created at -1, -1, but the original instance of the item still exists.

I wonder if the whole way RELEASE works might not work better to specify an item TYPE, not a specific item, and then, perhaps, a number of times that it can be used (or let it DISABLE_SELF) or the like.

Then, in addition to the usual things, us devious dungeon designers could create things like a fountain that is OPBY and destroys a flask, and releases a potion-- a potion fountain!

Posted: Mon Jan 16, 2006 1:40 am
by TheMormegil
Yeah I'd have to agree with that Sophia. It could do with being more flexible.

The potion alcove in Reactor was good, a fountain would be better.

Posted: Fri Feb 24, 2006 5:54 pm
by George Gilbert
This is now fixed for V0.35.

RELEASE triggers now work in the same way as MIRRORs / SHOOTERs do (i.e. they take the things they release from the tile rather than a specific list).

For back compatibility, the old method of specifying items as TARGETs and a position of -1,-1 also works.

Posted: Fri Feb 24, 2006 8:24 pm
by Sophia
Yay :D