Free-for-all story plot considerations
Posted: Thu Jan 12, 2006 3:02 am
CHARACTERS:
'Adventurers' (8): - Samuel claims to be one and Ameena says 'aren't we all'... so far the story refers to them thus
1. Samuel Black, (easily embarassed). Possibly intuitive.
2. Somena, A figure cloaked and hooded in black, Green eyes
3. Petite auburn haired woman, deep green robe, flowers in her hair. Intuitive/feelings about places, ability to decern and communicate thoughts?
4. Fully hooded, young, deathly white face (not an adventurer?). Apparent frail health yet dangerously dexterous
5. A bearded man, voice deep and melodious.
6. Furred behemoth, gaze with obvious humour. Gruff roaring voice.
7. Colin, scimitar (same style as a tribesman bodyguard). Apparently quite ready to defend tribesman or attack no. 4
8. Still unknown
(2 of them secretely know each other)
Bodyguards (2 or +)
1. tribal guide, silent, with longbow. A long way from home, the desert.
2. Bodyguard with scimitar similar to Colin's
???
One of the above is called Duresim, and could be a werewolf who hates his own kind.
Employer:
Yexx, tall, broad, strong. Quixotic sense of humour. Of an affluent desert people.
Watcher:
Grey bearded mage in a blue crumpled robe, lives far away in secluded tower, watching/looking for woman with green eyes (somena?). Apparnetly quite powerful, as can scry across the world and also detect a man 5 miles from his tower and teleport him far across the world to near the glade
Assassin?:
Iaido, speaks a dialect language, was in the watching mage's part of the world but is now beside the adventurers
PLACE and TIME:
Scene 1:
Currently in a glade around a dying fire, by night. (expect a wood around)
they made a long journey to come here ("a whole journey")
their employer, Yexx has just arrived. The hooded white faced man has tried to leave, but was stopped by the tribal guard.
Scene 2 - interlude:
An old mage in a rickety tower in a land far away (where the sun has not yet set, unlike the land of scene 1). He has been searching for a woman with green eyes, and has apparnetly now found her (Ameena?)
Scene 3 - :
Back in the glade same time as before the interlude. Adventurer 4, bodyguards 1 and 2 and Colin (adventurer 7) were involved in a confromtation, and Yexx is explaining the things he needs the characters to do (see plot). The person associated with the guide may yeild the answer.
Scene 4 - :
Later in the glade. Whatever revelations have happened without the reader's knowledge, and now the group show hands to decide who wishes to stay, go with Yexx, or just go. The narrative follows Yexx who leads those who followed him away from the glade where he casts a summoning spell for transport...
Scene 5 - :
Back at the glade again, a character called Duresim is contemplating his potential curse while the others consider the situation
Scene 6 - :
5 miles from the watching mage's tower the character Iaido rushes to attack the mage. He is instantly transported across thr world to glade by the mage. Iaido bashes his head and awakes later, seeing the figures around the fire
Scene 7 - :
Oasis in the desert where Yexx's teleport spell has taken his group. Colin is one of them, realising the nature of Yexx's ties and wealth.
Scene 6 continued - :
The auburn hired woman demonstrated powers to understand and communicate with Iaido until he uses the common speech. Iaido pledged himself to her, and says his mission is to seek the green eyed woman.
Current placement of charatcers as of scene 6:
Glade - Furred man, and two others around the fire. Possible guards/adventurers out of the firelight. Iaido close to the glade.
Travelling to city - two adventurers. Possibly guards walking with them temporarily.
Travelling to errands - Yexx, Colin and the remaining adventurers.
Across the world - mage in his tower
The eight adventurers are split between the first three locations. The guide is unassigned. It could be assumed that the bodyguards would be split between Yexx and the glade if the guide stayed in the glade.
PLOT
Yexx has stated if they wait 3 days in the glade, which holds special significance, they will to get paid 200 gold (those who survive). If they instead come with him to possibly the other side of the world and back, they can get 1000 gold each. But these errands must be complete in the three days too. Some members have voted to go with Yexx, some stay in the glade (three visible, furred man amoung them), and some have gone southwards back towards the nearest city (Colin and one other referenced). Meanhile, a mage has been observing them who is looking for a woman with green eyes, scrying from across the world. Iaido has tried to attack, and was teleported to close to the glade.
Yexx and his group have now teleported to the middle of the desert somewhere
'Adventurers' (8): - Samuel claims to be one and Ameena says 'aren't we all'... so far the story refers to them thus
1. Samuel Black, (easily embarassed). Possibly intuitive.
2. Somena, A figure cloaked and hooded in black, Green eyes
3. Petite auburn haired woman, deep green robe, flowers in her hair. Intuitive/feelings about places, ability to decern and communicate thoughts?
4. Fully hooded, young, deathly white face (not an adventurer?). Apparent frail health yet dangerously dexterous
5. A bearded man, voice deep and melodious.
6. Furred behemoth, gaze with obvious humour. Gruff roaring voice.
7. Colin, scimitar (same style as a tribesman bodyguard). Apparently quite ready to defend tribesman or attack no. 4
8. Still unknown
(2 of them secretely know each other)
Bodyguards (2 or +)
1. tribal guide, silent, with longbow. A long way from home, the desert.
2. Bodyguard with scimitar similar to Colin's
???
One of the above is called Duresim, and could be a werewolf who hates his own kind.
Employer:
Yexx, tall, broad, strong. Quixotic sense of humour. Of an affluent desert people.
Watcher:
Grey bearded mage in a blue crumpled robe, lives far away in secluded tower, watching/looking for woman with green eyes (somena?). Apparnetly quite powerful, as can scry across the world and also detect a man 5 miles from his tower and teleport him far across the world to near the glade
Assassin?:
Iaido, speaks a dialect language, was in the watching mage's part of the world but is now beside the adventurers
PLACE and TIME:
Scene 1:
Currently in a glade around a dying fire, by night. (expect a wood around)
they made a long journey to come here ("a whole journey")
their employer, Yexx has just arrived. The hooded white faced man has tried to leave, but was stopped by the tribal guard.
Scene 2 - interlude:
An old mage in a rickety tower in a land far away (where the sun has not yet set, unlike the land of scene 1). He has been searching for a woman with green eyes, and has apparnetly now found her (Ameena?)
Scene 3 - :
Back in the glade same time as before the interlude. Adventurer 4, bodyguards 1 and 2 and Colin (adventurer 7) were involved in a confromtation, and Yexx is explaining the things he needs the characters to do (see plot). The person associated with the guide may yeild the answer.
Scene 4 - :
Later in the glade. Whatever revelations have happened without the reader's knowledge, and now the group show hands to decide who wishes to stay, go with Yexx, or just go. The narrative follows Yexx who leads those who followed him away from the glade where he casts a summoning spell for transport...
Scene 5 - :
Back at the glade again, a character called Duresim is contemplating his potential curse while the others consider the situation
Scene 6 - :
5 miles from the watching mage's tower the character Iaido rushes to attack the mage. He is instantly transported across thr world to glade by the mage. Iaido bashes his head and awakes later, seeing the figures around the fire
Scene 7 - :
Oasis in the desert where Yexx's teleport spell has taken his group. Colin is one of them, realising the nature of Yexx's ties and wealth.
Scene 6 continued - :
The auburn hired woman demonstrated powers to understand and communicate with Iaido until he uses the common speech. Iaido pledged himself to her, and says his mission is to seek the green eyed woman.
Current placement of charatcers as of scene 6:
Glade - Furred man, and two others around the fire. Possible guards/adventurers out of the firelight. Iaido close to the glade.
Travelling to city - two adventurers. Possibly guards walking with them temporarily.
Travelling to errands - Yexx, Colin and the remaining adventurers.
Across the world - mage in his tower
The eight adventurers are split between the first three locations. The guide is unassigned. It could be assumed that the bodyguards would be split between Yexx and the glade if the guide stayed in the glade.
PLOT
Yexx has stated if they wait 3 days in the glade, which holds special significance, they will to get paid 200 gold (those who survive). If they instead come with him to possibly the other side of the world and back, they can get 1000 gold each. But these errands must be complete in the three days too. Some members have voted to go with Yexx, some stay in the glade (three visible, furred man amoung them), and some have gone southwards back towards the nearest city (Colin and one other referenced). Meanhile, a mage has been observing them who is looking for a woman with green eyes, scrying from across the world. Iaido has tried to attack, and was teleported to close to the glade.
Yexx and his group have now teleported to the middle of the desert somewhere