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random climatic effects

Posted: Fri Jan 27, 2006 11:32 am
by linflas
more precisely, creating a CLIMATE variable attached to a level with the following options :
- BITMAP
- SOUND
- PROBABILITY : 100% means it's always raining for example.

of course i know you can do this with a floor trigger that activates cloned hazes. maybe something with shooters and clouds is also possible.