random climatic effects
Posted: Fri Jan 27, 2006 11:32 am
more precisely, creating a CLIMATE variable attached to a level with the following options :
- BITMAP
- SOUND
- PROBABILITY : 100% means it's always raining for example.
of course i know you can do this with a floor trigger that activates cloned hazes. maybe something with shooters and clouds is also possible.
- BITMAP
- SOUND
- PROBABILITY : 100% means it's always raining for example.
of course i know you can do this with a floor trigger that activates cloned hazes. maybe something with shooters and clouds is also possible.