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why there is GOR rune?

Posted: Wed Feb 08, 2006 10:06 am
by Jano 663
Hey, can anybody say why there is GOR rune? It's in DM I and DM II too.
I would not ask, but it appears to me that this one rune has not assignment in any spell.

Posted: Wed Feb 08, 2006 11:37 am
by beowuuf
It has always been assumed the gor rune was goign to be used for spells, perhaps even a ful bomb spell (dangerous potions), but then they were taken out before the released game

CSB in amiga used the gor rune for the magic map

I hadn't realised DM 2 didn't use the gor rune!

Posted: Mon Feb 13, 2006 4:56 am
by Guest
In the very first version of Dungeon Master that was released on Amiga, the Gor rune was used to make FulBombs.
It went MON FUL GOR (RA or SAR, don't remember), and an empty flask in hand. You couldn't use any power rune other than MON, and your wizard had to be very high level for any chance for it to suceed.

Posted: Mon Feb 13, 2006 8:08 am
by Octopuss
makes me wonder why was it removed, when it already was implemented...

Posted: Mon Feb 13, 2006 8:30 am
by beowuuf
Many reasons, including balance. There are several items that appear in CSB that had equivalents in the DM engine that were not used in the end, such as the conduit (lighting and magic window)

Posted: Mon Feb 13, 2006 9:36 am
by Gambit37
Guest, can you have your claim corroborated?

My sources indicate that the capabilties of GOR were removed in the early ST versions, *before* the Amiga version was ported.

gor and conduit

Posted: Mon Feb 13, 2006 10:40 am
by Jano 663
Gor rune (rotated z)
And also there is Conduit. Again not used in dm1, but I guess it is used in dm2 as Spiral Staff.
In dm1 there are a few items, inaccessible in normal gameplay.
Conduit, Branch, Zo potion...

Posted: Mon Feb 13, 2006 2:07 pm
by beowuuf
Sar potion, normal cloak, and lock picks (taken out from initial Atari game?)

Posted: Tue Feb 14, 2006 2:42 am
by rain`
Don't forget the dragon spit, which probably had the intentions of shooting very very very powerful fireballs, yet ended up being a crappy item with no use at all!

(more info in this old post)

Theres quite a few features hidden in DM/CSB that we uncovered with CSB4Win. You can always dig in the source and find something neat.

Posted: Tue Feb 14, 2006 3:02 am
by Guest
If I could find my disk, I would set up my old Amiga, and play through Dungeon Master again, and try to make a FulBomb again. All I can say is that I have created a FulBomb before with the very first release of DM on the Amiga.
Even though they could be made, they were bloody hard to make requiring a wizard of one of the master levels, and you had to sacrifice a flask to do it. I only stumbled on making one when I spent a week trying to find a use for the GOR rune, and that was years ago.

I found Ven Potions more effective than FulBombs anyways. I killed the red dragon with 4 Ven Potions, and 4 Magic Boxes, without the dragon being able to attack once.

Posted: Tue Feb 14, 2006 8:40 am
by beowuuf
There is actually a spit attack that does toss large fireballs, isn't there?

Posted: Tue Feb 14, 2006 10:45 am
by Gambit37
Yeah, FTL admitted that in the rush to get the game out, some attributes went unassigned. 'Spit' should definitely have been attributed to the Dragon Spit.

Re

Posted: Wed Feb 15, 2006 9:49 am
by Jano 663
Yes spit. Also hack and window. Several attacks and items never used.

Posted: Wed Feb 15, 2006 3:39 pm
by Lunever
Hmm, it's to long ago that I've been playing the clones, so I don't remember anymore: Does any of the current clones reintegrate these lost properties?

Posted: Wed Feb 15, 2006 6:28 pm
by beowuuf
Not that I remember, but you can put them back yourself in CSBwin using ADGE, and obviously with RTC you could just create the properties yourself

Posted: Wed Feb 15, 2006 7:34 pm
by Lunever
Then I will post it as a suggestion in the RTC suggestion forum.

aehm,

Posted: Mon Feb 20, 2006 1:54 pm
by Jano 663
eh, I guess again and again the very best way on DM I, II is to change KICK to FIREBALL :D I am insane, isn't I? And then, some mana cheats :D and perhaps character training. Thats all i need from dm.

Funny to sending minions after Dragoth. He seems pretty upset with that and about that so, he screams he's war cry after swings. He cryies when he's hit with minion too.

Never ever played any clone of them all. But always I wanted to try master of chaos from genuvax (genuwax?). Its game for 2 players. Imagine how wonderful and funny it might be in DM II !! Two players vs Dragoth!! :D Real fun, wouldn't it be?

Posted: Thu Feb 23, 2006 4:58 pm
by Suule
Yes spit. Also hack and window. Several attacks and items never used.
Window was used in CSB. I think Hack was used somewhere too...
Hmm, it's to long ago that I've been playing the clones, so I don't remember anymore: Does any of the current clones reintegrate these lost properties?
From current clones... I know CSBWin has reintroduced the 'lost items'... But putting Spit back into Dragon Spit requires using AGDE

Well as for my 'clone' the properties will be reintroduced... I still need to figure out what the 'unimplemented' potions were for.

Posted: Fri Feb 24, 2006 9:36 am
by Jano 663
Yeah Suule, right. But again GOR is in DM II too. Why? There must be something i wanted to say, but i cant remember what it could be...

Yes! Now its clean to me. I guess clones are not good. At last in compare to originals. For instance in CSB you may modify dungeons, actions, items in native. But for DM I & II you need cheats / hex editing.

So for originals there is more fun 8)

Posted: Fri Feb 24, 2006 10:14 am
by Gambit37
RTC is a clone and you can do all those things you suggested using it.

Posted: Fri Feb 24, 2006 4:56 pm
by PaulH
I believe the makers of DM intentionally left these little quandaries as they fore saw that the game would be very big and people would maybe keep playing/pushing for the answers. Worked quite well hasn't it?! Other such puzzles are the scroll, the missing skeleton key etc.

Posted: Tue Jun 27, 2006 12:21 pm
by Simon
Did anyone ever get to the bottom of that scroll quandry?

Posted: Tue Jun 27, 2006 12:35 pm
by Daecon
What's that thing about a scroll?

Posted: Tue Jun 27, 2006 12:47 pm
by beowuuf
There is a thread on the CSB forum called 'quest for the holy scroll' - you can read about it there

Posted: Fri Jul 21, 2006 3:33 pm
by Daecon
Jano 663 wrote:Yeah Suule, right. But again GOR is in DM II too. Why? There must be something i wanted to say, but i cant remember what it could be...
I think they kept it to be consistent. The nature of Magic wouldn't have changed between the two games as they're set in the same "reality" so just as new spells were discovered/invented to make the Minion creatures, you could imagine that a use for the GOR rune just hasn't been discovered yet, even though theoretically it would be used to make "dangerous potions".

Perhaps they were going to be used in the creation of those "unused" potions, that were never implimented in either version of Dungeon Master.