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&del object inside monster (CSBwin)

Posted: Sat Feb 25, 2006 7:58 pm
by beowuuf
Can you do this? An &move to a known location then &del seems messy!

Posted: Sun Feb 26, 2006 5:32 pm
by Paul Stevens
Move and delete is probably the way to go.
Putting it into the code is messy, too. Solving
problems with existing tools is a kind of
clean way of doing things. Sort of a 'Unix'
method of piping things around. If it were
something that 20 people wanted to do on a daily
basis then I would consider it.

Posted: Sun Feb 26, 2006 6:05 pm
by beowuuf
I haven't seen it yet (always seems to work out), but didn't you say there was a potential problem with Indirect commands in that an &%move and an &%del don't have to be worked out in the order they were initiated in a filter?

Posted: Sun Feb 26, 2006 6:43 pm
by Zyx
you can issue a &DELAY to the &DEL

Posted: Sun Feb 26, 2006 9:28 pm
by Paul Stevens
Or just &Move it to a 'Trash' room. And have
a DSA that simply deletes everything that goes into
the room. A pressurePad in the room could trigger
the DSA. Then your filter would look more nearly
simple. "Send it to the Landfill".

And you could share your 'Trashman' DSA as
a standard tool for use by others less adept at
writing such things.

Posted: Sun Feb 26, 2006 11:03 pm
by Sophia
Speaking of which, is the syntax to &DEL documented anywhere?

It's not on the list: http://www.dianneandpaul.net/CSBwin/doc ... guage.html

Posted: Sun Feb 26, 2006 11:43 pm
by Paul Stevens
In the DSA dialog 'Help'

Posted: Mon Feb 27, 2006 8:14 am
by beowuuf
It's actually the opposite syntax to the &ADD (without pos mask)